A Quote by Ze Frank

In an ever-changing technological landscape, where today's platforms are not tomorrow's platforms, the key seems to be that any one of these spaces can use a dose of humanity and art and culture.
For me, experimentation is not about the technology. In an ever-changing technological landscape, where today's platforms are not tomorrow's platforms, the key seems to be that any one of these spaces can use a dose of humanity and art and culture.
I believe that in today's media landscape, we can create and distribute content on multiple platforms while remaining fresh and relevant.
If we don't challenge each other to use our platforms for better than our niches or what our quote-unquote brand is, what are we doing as influencers? If we can't activate our audiences at the times it's important or needed, then what do we have these platforms for?
Social networking platforms like Facebook and Twitter should be urged to adhere to business practices that maximize the safety of activists using their platforms.
Given the trendlines of digital publishing, where more and more large platforms are profiting from, and controlling, the works of individuals, I can't stress enough: Put your taproot in the independent web. Use the platforms for free distribution (they're using you for free content, after all). And make sure you link back to your own domain.
We're about to see an acceleration in technological platforms that, for marketers, will be on a scale rivalled only by the arrival of color TV.
While companies were getting comfy cozy with the idea of being on social media platforms, social media transcended those platforms, and few businesses have followed.
Blackberry is a great product and really useful. But I think that Yahoo!'s future is going to be rooted in mobile apps. And we know that we need to have apps on some of the core platforms, and so iOS and Android, probably the two most important platforms for us.
But we're not humanity, we're just one culture - one culture out of hundreds of thousands that have lived their vision on this planet and sung their song. If it were humanity that needed changing, then we'd be out of luck. But it isn't humanity that needs changing, it's just...us.
If the social media platforms don't take the gatekeeping seriously they will kill the public sphere. If we don't get this right in 2020 you can open a decade or longer of a descent into fascism. And it will be global because platforms are global.
We're muddying the waters when we are having a discussion about what's going on on YouTube and Twitter and whether that's a matter of free speech. These are private platforms and they're allowed to decide what should and should not be on its platforms. It's not an issue of free speech.
The value of streaming platforms is estimated at a few billion dollars, and creators can only afford a pizza without pepperoni at the end of the year with the revenues. Without musicians, all those platforms wouldn't exist, so we urgently need an appropriate and sustainable business model for musicians for the 21st century.
These social platforms are all invented by very liberal people on the West and East Coast, and we figure out how to use it to push conservative values. I don't think they ever thought that would happen.
Business needs to move to adopt much more scalable pull platforms. When we talk about pull platforms, often people focus on one level of pull, which is what we call access. It's simply, if I have a need, I can make a request, get the resource or the information I need when needed.
The landscape of professional creation continues to get more complex. Organizations and platforms of all sorts are vying for a slice of the value created by the relationship between creators and their audiences.
But I believe that as the quality of these platforms gets better, and as products like Roblox start to look and feel more like a Pixar movie, you're going to see the span of these platforms get bigger, and ultimately I believe there will be a platform company that's as big if not bigger than the publicly traded game publishers.
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