A Quote by Zoe Quinn

Everyone who has felt alienated by the games industry, both would-be players and creators, needs to rally together and support one another as we create a space for those of us who don't fit in traditional spaces.
People need a space that they can go to make a conference or Skype call. It's important to create those spaces and create a company culture that supports those spaces.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
Creating video games is an especially important act. To me, video games are something I both play and create, so they're "special." If I lost one half, the balance would crumble. I need to be able to both play and create games.
Role-playing games are contests in which the players usually cooperate as a group to achieve a common goal rather than compete to eliminate one another from play.... Role games ... bring players together in a mutual effort.
My way of thinking is to create a situation where we rally everyone together and create peace and pardon people, to not forget about the past - because we need to learn from it - but to mainly think about the future.
If we are going to win games, we need 11 fit players. Sir Alex Ferguson does not pick half-fit players.
Spaces of liberation are, in a certain way, some kind of social spaces where people can not only get together and think about something else, but also act together. If you are thinking about an elemental solidarity, you are thinking about people acting together and taking decisions together, and thereby beginning to think about what sort of society they want to create. So, there is a need for liberated spaces; that is really difficult.
When we are operating in tight spaces and when the opposition are closing us down, players like Messi can help us to create openings.
In the 'Disruptive Broadcasting' space, TV on IP networks is now just another application in a broadband world. We have already seen the transformation of the computing and communications industry with respect to traditional telecom. Now, history is repeating itself with traditional broadcasting.
At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.
One of many challenges is of course to create a legal basis for copyright issues that's up to date with both modern distribution, consumer behavior and the rights and needs of creators and copyright holders.
More than any other games, baseball gives its players space - both physical and emotional - in which to define themselves.
Our fellow players are sometimes occupying the spaces I want to play in. And when I see that, it makes it difficult for me to come to those spaces as well. So that forces me to adjust my runs based on the position of my fellow players. And unfortunately, they're often playing in my zones. I think that's a shame.
Everyone has those insecurities, everyone doubts themselves but it's how we handle that as humans and as people and how we support one another and how we really embrace the things that make us unique.
What I tell business leaders is you're in the space industry - you just don't know it yet. Every industry will be impacted by space. The internet would not exist without space-based communication.
At school, I felt out of place. I was bullied. I would think, 'These kids don't like me, they don't accept me,' but I felt like in the entertainment industry, I would fit in.
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