A Quote by Zoe Quinn

I'm an independent game developer - there's not exactly an offline version of that. This is where my community is; everybody I'm close to I know because of the Internet. — © Zoe Quinn
I'm an independent game developer - there's not exactly an offline version of that. This is where my community is; everybody I'm close to I know because of the Internet.
I guess people feel like they kind of know me. The game developer me, or the Twitter persona, that's Notch. It's a censored version. The real me is Markus.
People don't appreciate that when you're on the Internet, it's a 24/7 job. Even if you're not releasing episodes, your show is living and breathing on the Internet because there's a community around it. Ninety percent of the work is after the web series is shot, and you have to constantly maintain your community, because it's all you have.
I have three focus areas: security, developer tools, and wearable Internet/Internet of Things.
With an independent movie, it's like, 'Okay I know what I want, and I got to go for it.' I just got to get the A version of this. Occasionally we'll try a B version, but not often. We'll just get what's scripted and try to do that as best we can, so you sort of edit while you shoot an independent movie.
Some might not know that 'What's Happening' was the television version of 'Cooly High.' When I went on the audition, it was an audition for exactly that: the TV version of the movie.
You can only make sense of the online world by going offline and by getting the wisdom and emotional clarity to know how to make the best use of the Internet.
If you have zero access to the Internet, that is an offline device.
Some version of 'Deal or No Deal' airs in 120 countries. And they play it exactly the same way, with models and briefcases. It crosses language and culture and gender, because it's the simplest game in the world, and everyone wants to press their luck.
You have independent films and independent music, but you don't have independent theme parks - I think, in a way, Burning Man is as close, probably, as you get.
'Fortnite' has, I think, the most positive gamer community that's ever emerged from a game at this scale. I think it's partly because of the great community and partly because of the tone set by the game.
I remember watching Swan Lake and everybody looking exactly the same, but being able to relate because they were the only company I had ever seen even on video that had Asian dancers. The Asian community in Hawaii is actually almost as dominant as the Caucasian community. I thought "I can relate to that company because they look like people that I see every day." They weren't all little stick-thin Russian ballerinas.
As a game developer, getting your game onto a console is probably the most difficult.
I was an independent developer and started Junction Point in January of 2005.
Life is a journey towards truth, we have something to learn from each other, and everybody ought to have a chance to make the journey. So for us, a community is just made up of anybody who accepts the rules of the game, everybody counts, everybody has a role to play, everybody deserves a chance and we all do better when we work together
I don't know what it is, exactly, but there's a negative drag on film sets after the second week or so, a mutinous vibe because the infinite capacities of the directors and everybody else become quite finite and everybody's under the gun and it becomes work.
Instead of playing the game "Making Life Wonderful", we often play the game called "Who's Right". Do you know that game? It's a game where everybody loses.
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