Top 100 Quotes & Sayings by David Baszucki

Explore popular quotes and sayings by an American inventor David Baszucki.
Last updated on September 10, 2024.
David Baszucki

David Baszucki, also known by his Roblox username builderman, is a Canadian-born American entrepreneur, engineer, and software developer. He is best known as the co-founder and CEO of Roblox Corporation. He previously co-founded and served as the CEO of Knowledge Revolution, which was acquired by MSC Software in December 1998.

Roblox is not only free to play, but free to build.
As a platform, our real goal is for someone who's a Roblox creator to make one experience that can work around the world in many languages.
The whole idea of how people will learn computer science, I believe will be through game development. — © David Baszucki
The whole idea of how people will learn computer science, I believe will be through game development.
We believe Roblox, as well as many other social games, can be experienced across platforms with great native controls.
Roblox is spearheading the next generation of gaming - one in which players become developers and user-generated content is at the core.
The vision is to create the ultimate place you can imagine and then gather there with your friends. Roblox is all about these 3D places and our variety is much greater than Minecraft.
The primary focus on us is making Roblox into an international, global platform that allows people to come together and do things together from all walks of life.
As the quality of our platform gets better, the developers can make more interesting experiences. As the experiences get more interesting, people enjoy them more and spend more money. As they enjoy it more, they tell their friends about it.
Looking ahead, we're doubling down on our commitment to building the most advanced tools and technology to take our creators and players into the metaverse of the future.
We've stayed true to our vision of creating a safe and civil place where people come together to create, learn, and have fun, and it's amazing to see what we've built together with our global creator community.
Above all else, everyone at Roblox is committed to member safety. We take every precaution possible to make sure kids are protected from inappropriate and offensive individuals as well as from indecent and distasteful content.
Roblox is less a game than a 3-D social platform where you and your friends can pretend to be in different places. You can pretend to be in a fashion show or that you're trying to survive in a tornado or that you want to go work in a pizza restaurant, or that you're a bird and survive by catching insects.
I believe companies like ours are going to be as large as media companies and social networking companies that are valued in the tens of billions of dollars. — © David Baszucki
I believe companies like ours are going to be as large as media companies and social networking companies that are valued in the tens of billions of dollars.
We are excited to expand globally and allow kids to share back and fourth with each other.
We have an enormous vision for a new category for human interaction and, ultimately, immersive entertainment.
We are starting to see more and more Roblox games that offer creation. An example would be Theme Park Tycoon, which lets anyone construct a theme park on any device. You get to build roller coasters and theme parks, your work is saved, and when you come back, you can keep working on your creation.
Using Roblox is free but the creators are able to charge virtual currency for the experiences. In our bird simulator you can become an eagle for $10.
Once parents see that Roblox isn't simply a video game, but a platform for creativity, building, coding, collaboration, and more, they become some of our biggest advocates.
Some of our developers are starting to make $20,000 a month, which is really significant... We're getting developers who are 14 and 20 years of age making more money than their parents, starting to make a professional career of developing games on Roblox.
We're passing milestones all the time on the amount of money our community developers are making. And we're seeing developers that are making $250,000 a year.
I feel we have the opportunity of being part of a new and emerging category for human co-experience.
What we primarily need in Roblox games is character control, camera control and very straightforward tool, device and weapon use.
I love building things like robots, toys, and all of that.
Roblox's strength has always been both capitalizing on the early phase but playing the long-game as well.
I am a huge fan of 'Ready Player One,' and Ernest Cline's book paints the most accurate and vivid portrayal of the metaverse we've built here at Roblox.
Kids want to build things, and we encourage them to be as imaginative as possible on the site.
To enable our vast offering of user-created play, Roblox offers a virtual construction and game-development platform where everyone has the power to make anything from avatar clothing and 3D models to virtual worlds and hardcore games.
We're the toolmakers. Our developers are the real creative geniuses.
We think of ourselves as the best digital 'toy' around, and we are excited about the creativity, energy, and passion for success the Roblox platform continues to inspire in our builders.
We're taking the top iconic characters and bringing them to life as toys that our players can buy. We know that our players would like to play in both dimensions.
Loom.ai will accelerate making human co-experiences more immersive and personal, adding world-class facial animation technology as part of Roblox's efforts to provide expressive emotive actions to avatars that will enable deeper connections for our community.
We started Roblox over a decade ago with a vision to bring people from all over the world together through play.
Figuring out how to keep our site safe and accessible for young people, and at the same time make it interesting, challenging, and age appropriate for older people is something that we're working heavily on.
There's a building kit for simple games. But more advanced users can program complex things with our script capabilities, which is built on Lua - the same language used in World of Warcraft.
The migration to more of a developer-powered economy is actually truer to our vision, which is a platform for user-generated content driven by our community.
The knowledge that all the games are created by the community, it gives the opportunity to try exploratory gaming concepts. Our developers take larger risks in what they make.
One great feature of Roblox is all mobile players join the same game servers as desktop players, connecting users across devices in a shared virtual world.
Roblox provides a world where kids can get together and socialize in hundreds of different settings. — © David Baszucki
Roblox provides a world where kids can get together and socialize in hundreds of different settings.
We're trying to create the future of entertainment through social immersive experiences where everyone can play with their friends.
The more we can make our developers famous, the better.
We believe as people share experiences virtually, their avatars should have the ability to express a full range of emotions.
We're really building, at the highest level, the future of entertainment. And we're involved in the convergence of social communication and storytelling and we're doing it in immersive, 3D, social environment.
We allow the top developers whose games are being played millions of times to translate that into U.S. dollars.
Making a game is a really complicated thing.
We have a vision of creating an imagination platform - the ultimate platform for play. A place for kids around the world to play, create, build and imagine together.
We've had a relationship with Microsoft for a while. It's bigger than just Xbox - we use Azure for some of our cloud stuff. PC Windows is a very big platform for us as well.
Roblox began with just 100 players and a handful of creators who inspired one another, unlocking this groundswell of creativity, collaboration, and imagination that continues to grow.
We hear from parents all the time about how much their kids learn from playing and creating on Roblox. — © David Baszucki
We hear from parents all the time about how much their kids learn from playing and creating on Roblox.
Roblox already works well on a phone, when we do ship on Gear and Cardboard gamers on those platforms will be able to join and play along as well.
We have people building models in Roblox for their Mayan ruins history project, or we've had people build tornadoes for their weather project. Roblox can be used in a lot of different ways.
When Oculus adds hand controllers that will make tools, swords, and guns work better in virtual reality, you'll be able to reach out and use your virtual sword. It will make things even more interactive.
I founded an educational software company called Knowledge Revolution. We had the first fully animated physics lab on the computer. You could take ropes, pulleys, balls and anything else you'd use in your physics textbook and the program would allow you to build anything you can think of in a physics lab.
We like to think that every month, that Roblox game page is showing off some of the most innovative, intelligent, and creative programmers, artists, producers, and developers around the world.
Bringing Roblox to Xbox is a huge leap forward in our mission to unite and inspire the creators, dreamers and explorers of the next generation.
The construction toy category is one category that has a lot of room to grow online.
Empowering the creativity of our developers is at the core of everything we do at Roblox.
There is a fair amount of moderation on the site, not only for legal reasons, but for moral ones as well. We look out for bullying and just overall safety for the kids. It is a well-groomed site.
Even though it is virtual, we still provide a 'sandbox-style' play environment.
Roblox is all about having great user-created content. It really ups the bar in the quality of the game.
Being in the cloud made it easy for great content to run multiple instances. When someone makes a great experience, 30,000 people can play with it at the same time.
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