A Quote by Tiesto

When I design the clothes, I have a very good team around me, showing me different pieces and cuts. I'm very involved in the process, I go to L.A. and get onto the design floor, and I help pick out the best pieces.
Growing up, Guess always had these amazing billboards and cool affordable clothing. I wore it then, and I still wear it now! It's come full-circle. When I design the clothes, I have a very good team around me, showing me different pieces and cuts.
You can get the best locksmith in the world to design the best lock he can design, is it pick proof? No, it's not: it can be very hard to pick, but it is pickable. Because you can get, say, the next 10 best locksmiths, and give them unlimited money and time, they will figure out a way to pick it.
I brought a lot of my own pieces of clothes to the design room when I first met with the design team just so they could see what my style was like.
This is very much my philosophy as a fashion designer. I have never believed in design for design's sake. For me, the most important thing is that people actually wear my clothes. I do not design for the catwalk or for magazine shoots - I design for customers.
Good design is innovative 2. Good design makes a product useful 3. Good design is aesthetic 4. Good design makes a product understandable 5. Good design is unobtrusive 6. Good design is honest 7. Good design is long-lasting 8. Good design is thorough, down to the last detail 9. Good design is environmentally friendly 10. Good design is as little design as possible
I've teamed up with BaubleBar to curate a collection of gorgeous jewelry pieces. I worked closely with the BaubleBar team to design a collection that encompasses my style and all of my go to pieces.
I have always been a design student and my mind focused on design from a very young age. So, for me, creativity is a very satisfying and motivating process.
My skills weren't that I knew how to design a floppy disk, I knew how to design a printer interface, I knew how to design a modem interface; it was that, when the time came and I had to get one done, I would design my own, fresh, without knowing how other people do it. That was another thing that made me very good. All the best things that I did at Apple came from (a) not having money, and (b) not having done it before, ever. Every single thing that we came out with that was really great, I'd never once done that thing in my life.
I don't look at a lot of design. I try to stay focused on making sculptural art pieces and somehow translating them into design.
Lateral thinking is concerned not with playing with the existing pieces but with seeking to change those very pieces. It is concerned with the perception part of thinking. This is where we organise the external world into the pieces we can then 'process'.
I became comfortable with what I knew would be the process of trying to pick up the pieces of brain that were in the rubble and tried to make some mosaic out of the pieces and that that would be the trajectory.
I work very hard on finding good characters who can explain things to me, and I use them to help tell the story. I organize my pieces not just around people but around animals and plants, energy flows, the path that carbon takes through the food system.
My mom taught me how to sew when I was super young; I used to make clothes for my dolls. When I finally went to [fashion design] school [in 1999], I really took to pattern making. Everyone in class was good at something; I was the person, if you need help with your patterns, you come to me and I would help you out.
I have a passion for design. Be it a line of clothes or taking a gut decision with unique pieces of furniture, one should always be willing to experiment.
I feel very protective in the first draft, when all the pieces are coming together. I work in a way that is not linear or chronological at all, even with the short story. I will just be writing bits and pieces, and then when I have all the pieces on the table, that for me is when it feels like the real work begins.
Actually, I did get to help very much in the design of the Cody doll. I made sure the clothes were cool and everything.
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