A Quote by Aaron Belz

Humor and absurdism are inevitable. If you look at our current massive flow of consumer products and digital communication and related media from a sort of astute perspective and carefully state what you see you can't help but sounding like you're joking.
The "flow of information" through human communication channels is enormous. So far no theory exists, to our knowledge, which attributes any sort of unambiguous measure to this "flow".
If we look at India and the Indian demographics and the Indian consumer, I think the Indian consumer is going digital, social, and mobile. They want everything in a digital format, everything available on the go, and we socially connected.
Designers from start to finish now in digital media have to think in a much more sort of thoughtful serious and humble way about how design audiences will receive their products.
COMMUNICATION: If I had to pick a first rule of communication-the one practice above all others that opens the door to connecting with others-it would be to look for common ground. Too often people see communication as the process of transmitting massive amounts of information to other people. But that's the wrong picture. Communication is a journey. The more that people have in common, the better the chance that they can take that journey together.
I do believe that most startups who develop applications and digital products design 'towards the middle.' By this, I mean they design their products to reach the broadest consumer base possible, which is a sound strategy in some respects.
More and more, more and more digital, in particular, I think you'll see in our stores next year, as we start combining these digital products and they interface with each other, you'll see that represented in Wal-Mart.
Clearly, Japan is a most important market for digital consumer products.
Social media and digital media will help us develop new fans and connect with our existing fans. It is an area we had to have our entire fingerprints on.
Humor and laughter are not necessarily the same thing. Humor permits us to see into life from a fresh and gracious perspective. We learn to take ourselves more lightly in the presence of good humor. Humor gives us the strength to bear what cannot be changed, and the sight to see the human under the pompous.
What would a church look like that created space for quietness, that bucked the celebrity trend and unplugged from noisy media, that actively resisted our consumer culture? What would worship look like if we directed it more toward God than toward our own amusement?
Whereas Absurdism in Europe seemed a logical, almost inevitable response to the irrationality of war, the analogous elements that surfaced in American drama seemed more a response to a materialist society run amok. The American-style Absurdism seemed to spring full-blown out of television advertisements and situation comedies, which had become new myth-making machines.
I think the essence of humor has not changed. It's all about surprise, facilitating follows. But the context of humor has changed. Previously, the jokes were more related to current issues, political. Today people make about each other either funny or about people like Kim Kardashian. It's brutal. Everything is so much vielschmutziger.
If it is written and read with serious attention, a novel, like a myth or any great work of art, can become an initiation that helps us to make a painful rite of passage from one phase of life, one state of mind, to another. A novel, like a myth, teaches us to see the world differently; it shows us how to look into our own hearts and to see our world from a perspective that goes beyond our own self-interest.
I think that these flows of refugee are the inevitable counterparts to the flow of capital and goods. In other words, they too are by-products of globalisation.
Xerox did OK in moving to digital in the commercial space. They didn't do well in the consumer market, but they're not a consumer brand. They don't even know how to spell consumer.
I will say that Vertigo is an area of great interest to me. It is even less well tapped than other parts of DC, and could potentially offer amazing stories for our future television video game, digital and consumer products businesses.
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