A Quote by Andre Iguodala

I'm a collector of designer backpacks. — © Andre Iguodala
I'm a collector of designer backpacks.
I'm a collector. I was born a collector. I came out of the womb a collector. I can trace it back to childhood - collecting used keys.
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
A mere collector of supposed facts is as useful as a collector of matchboxes.
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
I download, like, forty songs a day, I'm a big music collector and a big record collector.
Sometimes I am a collector of data, and only a collector, and am likely to be gross and miserly, piling up notes, pleased with merely numerically adding to my stores.
Kids didn't have huge backpacks when I was their age. We didn't have backpacks at all. Now it seemed all the kids had them. You saw little second-graders bent over like sherpas, dragging themselves through the school doors under the weight of their packs. Some of the kids had their packs on rollers, hauling them like luggage at the airport. I didn't understand any of this. The world was becoming digital; everything was smaller and lighter. But kids at school lugged more weight than ever.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
Of course, I started as a collector. A true collector. I can remember as if it were only yesterday the heart-pounding excitement as I spread out upon the floor of my bedroom The Edward G. Robinson Collection of Rare Cigar Bands. I didn't play at collecting. No cigar anywhere was safe from me.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
The designer [...] has a passion for doing something that fits somebody's needs, but that is not just a simple fix. The designer has a dream that goes beyond what exists, rather than fixing what exists. [...] The designer wants to create a solution that fits in a deeper situational or social sense.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
If you've taken the job to be the stylist for a collection, then I think it's important for you to really listen to the designer and look at the board. Look at the wall, look at what the designer is interested in, and then move on to that. But the designer also must not lose sight of the reason for their point of view. Otherwise it won't come across.
The vast majority of artists worldwide are unrepresented, disenfranchised or otherwise don't have an opportunity to sell or have their work shown. Giving those artists access to the collector community, expanding the collector community and giving artists a chance to be discovered is the goal of iStockphoto.
I am an Asian designer. I was born in Taiwan. That is who I am. But I am a designer, like any designer of any race. Growing up in the '80s in Taiwan, the arts were not considered a career.
I'm a designer of more than clothes. I am a designer of a very creative concept.
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