A Quote by Andrey Arshavin

I need to have emotion to play. Emotion makes me hungry. I must prove every game that I am still strong. — © Andrey Arshavin
I need to have emotion to play. Emotion makes me hungry. I must prove every game that I am still strong.
Emotion is more than just anger. When I am performing, I need emotion, but I need control, too. Emotion drives the best performance and is necessary, but it must be controlled. I believe Fedor [Emelianenko] does that. I do too. We may look different in how we do it, but we both do it.
I can understand how technologically advanced action has become in our movies, but unless there is emotion or a strong story, it doesn't work. With every action sequence, there must be an emotion to justify it.
Baseball is a game of geometry, while football is a game of explosive emotion. Every emotion known to mankind is in that 60 minutes - pride, pain, dedication, satisfaction, fear.
If you have just an emotion, you would not necessarily feel it. To feel an emotion, you need to represent in the brain in structures that are actually different from the structures that lead to the emotion, what is going on in the organs when you're having the emotion.
Feeling of an emotion is a process that is distinct from having the emotion in the first place. So it helps to understand what is an emotion, what is a feeling, we need to understand what is an emotion.
There are times I am happy. There are times I am sad. But I always try to separate emotion from the need to reach for something stronger, deeper. And then no matter the emotion, I can reach for a stability that helps me accomplish what is the goal.
When I am most successful as a guitar player is when I'm able to just sort of lose myself. You stop thinking about technique or anything like that and just trying to evoke the emotion of that song brings, which is a very strong emotion for me.
Emotion can be the enemy, if you give into your emotion, you lose yourself. You must be at one with your emotion, because the body always follows the mind.
All art, in spite of the struggles of some critics to prove otherwise, is based on emotion and projects emotion.
The humor and emotion of the 'Do You Want to Build a Snowman' theme makes me cry every time I watch it, and that deep emotion is something we'd love to do on the show. If we can make you cry, we always try to. And 'Once,' when it's at its best, is emotional and fun.
If you ant to feel deeply, you have to think deeply. Too often we separate the two. We assume that if we want to feel deeply, then we need to sit around and, well, feel. But emotion built on emotion is empty. True emotion- emotion that is reliable and does not lead us astray- is always a response to reality, to truth.
I am a very emotional person. I basically think and feel in emotion, so writing is much easier for me than communicating by voice or by talking to somebody just because I can really get into the emotion more succinctly with writing. So I guess that's what makes me a better writer than speaker.
The definition of a musical is that the emotion is so strong that you can't talk anymore, you have to sing. The emotion isn't strong enough when you're just like, 'Let's take a second to sing about lamps!'
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually works well with the emotion, or if we can come up with a new way to do monetization that's different and that's unique for the game, I would go for that.
Natural selection has duped us with an emotion that encourages group thinking. It is an emotion that makes us act as if for the good of the group; an emotion that brings pleasure, pride, or even thrills from coordinated group activity.
What I have in mind is that art may be bad, good or indifferent, but, whatever adjective is used, we must call it art, and bad art is still art in the same way that a bad emotion is still an emotion.
This site uses cookies to ensure you get the best experience. More info...
Got it!