A Quote by Bruce Feirstein

The great thing about games is that it's tremendously collaborative, and it opens you up to this other world of thinking and storytelling and how you construct those stories.
Humanity's legacy of stories and storytelling is the most precious we have. All wisdom is in our stories and songs. A story is how we construct our experiences.
Humanity's legacy of stories and storytelling is the most precious we have. All wisdom is in our stories and songs. A story is how we construct our experiences. At the very simplest, it can be: 'He/she was born, lived, died.' Probably that is the template of our stories - a beginning, middle, and end. This structure is in our minds.
The great thing about movies is that they're collaborative. And the worst thing is that they're collaborative.
I want to work with great directors and tell great stories - storytelling is the one great love of my life, and it means so much, and we have the ability to change the world by telling stories, and I want to keep doing that.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
When I read of the vain discussions of the present day about the Virgin Birth and other old dogmas which belong to the past, I feel how great the need is still of a real interest in the religion which builds up character, teaches brotherly love, and opens up to the seeker such a world of usefulness and the beauty of holiness.
Science fiction isn't just thinking about the world out there. It's also thinking about how that world might be - a particularly important exercise for those who are oppressed, because if they're going to change the world we live in, they - and all of us - have to be able to think about a world that works differently.
Science fiction isn’t just thinking about the world out there. It’s also thinking about how that world might be—a particularly important exercise for those who are oppressed, because if they’re going to change the world we live in, they—and all of us—have to be able to think about a world that works differently.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
A lot of people say video games can be stifling. Older people say, 'We had to go outside, and we had to make up stories!' For me, video games broadened my horizons. Playing 'Golden Axe,' I was those characters. I imagined myself being in that world, so honestly, it was a really good thing.
Storytelling is how we survive, when there's no feed, the story feeds something, it feeds the spirit, the imagination. I can't imagine life without stories, stories from my parents, my culture. Stories from other people's parents, their culture. That's how we learn from each other, it's the best way. That's why literature is so important, it connects us heart to heart.
What keeps me up at night? Probably most, thinking about the future for my kids. It sounds kind of funny, but not so much what they're going to do, but how as a parent, how my wife and I as parents, how best we should prepare them for the world. And I know everybody does this, I think everybody stays up at night thinking about the best thing for their kids, and astronauts are no different.
I love storytelling, you know, beyond anything. I love a great story beyond a great performance. Storytelling is about what we all do together and how we collaborate together. A performance can be a collaboration in ways, but oftentimes it's one individual thing.
There are a million ideas in a world of stories. Humans are storytelling animals. Everything's a story, everyone's got stories, we're perceiving stories, we're interested in stories. So to me, the big nut to crack is to how to tell a story, what's the right way to tell a particular story.
That film, I mean "The shining" got me thinking about the way of telling stories and how effective it can be and how it can really shape people and move people to such a degree. It got me questioning storytelling.
The funny thing about 'Take Shelter' is that a lot of people talk about how it was allegory for the economy and things that were to happen. And that was so on the nose in the movie for me. I was like, 'That's obvious.' It's the other stuff about marriage and commitment and those other things that I spent the most time thinking about.
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