A Quote by Grady Booch

The task of the software development team is to engineer the illusion of simplicity. — © Grady Booch
The task of the software development team is to engineer the illusion of simplicity.
There's a fundamental problem with how the software business does things. We're asking people who are masters of hard-edged technology to design the soft, human side of software as well. As a result, they make products that are really cool - if you happen to be a software engineer.
Continuous Integration is a software development practice where members of a team integrate their work frequently, usually each person integrates at least daily - leading to multiple integrations per day. Each integration is verified by an automated build (including test) to detect integration errors as quickly as possible. Many teams find that this approach leads to significantly reduced integration problems and allows a team to develop cohesive software more rapidly.
There is a strong movement towards increased accountability for software developers and software development organizations.
High-quality software is not expensive. High-quality software is faster and cheaper to build and maintain than low-quality software, from initial development all the way through total cost of ownership.
I am very happily employed as a full-time software engineer; I travel a lot, and I write books along with this here weekly TechCrunch column; and I still find the time to work on my own software side projects.
If you, or any public-spirited programmer, wanted to figure out what the software on your machine is really doing, tough luck. It's illegal to reverse engineer the source code of commercial software to find out how it works.
I am fully conscious that a complete presentation of the regions visited is a task beyond my power. All I can strive to do is convey an illusion-my own illusion
Old companies that had nothing to do with software in the past all have software development activities to unlock the invention that's occurring inside of these organizations. And so the developer is a very important part of that overall ecosystem.
We offer them mediocrity while calling it magic. We offer them the illusion of intelligent software, seducing them into surrendering the task of thinking to the machine. Of course, the machine isn't thinking, which means that nobody is.
My ma is an economist. My dad is a software engineer.
I interned at NASA for five years, and I grew up in Cape Canaveral, and my grandfather was an engineer on the Mercury capsule, and my grandmother was a software engineer. I literally grew up playing on the Mercury capsule prototypes.
The amateur software engineer is always in search of magic.
Before I became a game designer, I was a software engineer.
Software Engineering might be science; but that's not what I do. I'm a hacker, not an engineer.
I'm kind of a retired software engineer. I don't write code anymore.
I'm not of the opinion that all software will be open source software. There is certain software that fits a niche that is only useful to a particular company or person: for example, the software immediately behind a web site's user interface. But the vast majority of software is actually pretty generic.
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