A Quote by Daniel Negreanu

In tournaments, players typically raise when they enter the pot. In cash games, though, players are more likely to limp in before the flop. That's because cash games are usually deeper-stacked, meaning that players will have a higher ratio of chips in relation to the blinds than they would in a tournament.
In cash games, you're apt to see more players staying in to see the flop. If you have a hand worth playing, your best options are to either limp in or make a slightly larger pre-flop raise to build the pot and narrow the competition. A raise of four times the big blind should do the trick.
I am most challenged by playing cash games against the world's top players. These games force me to think several moves in advance, like in a game of chess. And though I also find tournaments fun to play, they just don't provide the constant brain buzz that cash game players crave.
Limping in - entering a pot by calling rather than raising - is more complicated than raise-or-fold poker because you'll end up playing more hands. Also, it's difficult to put players on a hand when they're in the pot without making a pre-flop raise.
Players who have more great games than other players are the great players.
Role-playing games are contests in which the players usually cooperate as a group to achieve a common goal rather than compete to eliminate one another from play.... Role games ... bring players together in a mutual effort.
To my surprise I found that when other top players in the precomputer age (before 1995, roughly) wrote about games in magazines and newspaper columns, they often made more mistakes in their annotations than the players had made at the board.
The most obvious difference between a cash game and a tournament is that in tournament play, once your chips are gone, so are you. In a cash game, you can always dig into your pocket for more money.
I think players maybe now want to look more pretty than anything else. What I feel disappointed about when I watch games is too many players think of themselves. Still good players, maybe better than we were, but looking too much at themselves.
Shoving with K-Q is a tactic that does work well for Internet players and weak players. In the old days, though, grizzled pros would have eaten up those guys by utilizing the traditional, more conservative style of poker that emphasizes play on the flop.
I wasn't as critical during games as I was at practice. Players needed confidence during games more than criticism.
If you are going to be successful, there is no point in having three or four top individual players, because those players will win you games, but they will never win you titles.
I always felt if you were going to be successful, make sure you get good people. You win with great players. Coaches don't win games. Players win games.
Steve Jobs has a saying that A players hire A players; B players hire C players; and C players hire D players. It doesn't take long to get to Z players. This trickle-down effect causes bozo explosions in companies.
The players wanted more money, higher salary caps and they didn't have that family relationship we felt with the players. Mentally, the players were more businesslike.
You need good fitness from the players and the organisational structure has to be there from early on in pre-season because the games come so quickly that you don't have much time on the grass with the players to shuffle the pack tactically.
Very few players want to go home wondering if they've folded the best hand. They feel humiliated when they're bluffed out of a pot. As a result, these players make calls with marginal hands that put their entire tournament at risk.
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