A Quote by John Knoll

In animation, you can often defer decisions or make changes later. — © John Knoll
In animation, you can often defer decisions or make changes later.
Today, cultural and legal changes mean that individuals expect and demand a voice in decisions that affect their lives and often they have the power to undermine those decisions if they aren't allow their voice.
Yeah, once we decided to use that replacement animation, and the seams are a function of that animation, and other movies paint those out, we decided we wanted to keep the presence of the animation and the type of animation that it was rather than make it look polished. It created a kind of vulnerability, I think.
The SEC and CFTC are expert agencies blessed with immensely capable professionals. Judges value and defer to that expertise - when it's exercised to make the hard decisions that Congress entrusts to an agency.
Too often, founders make decisions before determining whether they are the right thing to do. These decisions often create chaos in their companies where people are having to jump from the last 'great idea' to yet another unproven-and-about-to-be-poorly-executed one.
When you're an adolescent, you suddenly wake up one morning and your body is an enemy. There are hormonal changes, physical changes, emotional changes. People are saying to you, 'Now you have to make the decisions that define the rest of your life.' The X-Men takes those elements and pushes them one giant step farther.
What I've looked to do is try and become a change agent for good, to create the behavioral changes, the cultural changes to really embrace urgency, adopt a higher tolerance to risk, and just encourage people to make decisions.
I do have more directorial control over animation, because it's like trial and error: If something doesn't work, you can always go back and change certain things. Whereas in live action, every day is a challenge, and you have to make decisions on an hourly basis. So in live action I have more freedom as a director, but in animation, I have more control over the final product.
I had a horrible life habit that I had to change. And I think it's very true, the later we make decisions in life that are important, the harder it is to manage those decisions.
The way to make better decisions is to make more of them. Then make sure you learn from each one, including those that don't seem to work out in the short term: they will provide valuable distinctions to make better evaluations and therefore decisions in the future. Realize that decision making, like any skill you focus on improving, gets better the more often you do it.
To defer anything to the Greek Calends is to defer it sine die. There were no calends in the Greek months. The Romans used to pay rents, taxes, bills, etc., on the calends, and to defer paying them to the “Greek Calends” was virtually to repudiate them. (See NEVER.)
People often avoid making decisions out of fear of making a mistake. Actually the failure to make decisions is one of life's biggest mistakes.
I'm going to make decisions that I think are best for me and my family. So, when I make these decisions, of course I'm going to ask people for advice, but at the end of the day, Brandon Jennings makes the decisions. And I feel like the decisions that I've made so far have been successful.
One of the things about animation is it's so expensive to do the animation, that you can't produce coverage. You only have one chance to make every shot.
Another idea that is changing is that the leader must be one who can make quick decisions. The leader to-day is often one who thinks out his decisions very slowly.
It's easy to be popular when you don't make the decisions a president makes. And it's easy to be unpopular when you're the president because you're making decisions that at the time might seem unpopular; but when historians sort it out, it changes.
Emotional maturity is ability to stick to a job and to struggle through until it is finished; to endure unpleasantness, discomfort, and frustration; to give more than is asked for or required; to size things up and make independent decisions; to work under authority and to cooperate with others; to defer to time, other persons, and to circumstances.
This site uses cookies to ensure you get the best experience. More info...
Got it!