A Quote by John Steinbeck

I don't think there is a single sentence in this whole book [East of Eden] that does not either develop character, carry on the story or provide necessary background.
Writers shouldn't fall in love with their characters so much that they lose sight of what they're trying to accomplish. The idea is to write a whole story, a whole book. A writer has to be able to look at that story and see whether or not a character works, whether or not a character needs further definition.
Does character develop over time? In novels, of course it does: otherwise there wouldn't be much of a story. But in life? I sometimes wonder. Our attitudes and opinions change, we develop new habits and eccentricities; but that's something different, more like decoration. Perhaps character resembles intelligence, except that character peaks a little later: between twenty and thirty, say. And after that, we're just stuck with what we've got. We're on our own. If so, that would explain a lot of lives, wouldn't it? And also - if this isn't too grand a word - our tragedy.
I don't do all the background and the worldbuilding before I start the story. What I do is I work out the bare minimum I need to start the story, and often that really is a bare minimum - it's a character in a situation, and I know nothing about the character, I know nothing about the situation, and then I think about it for a long time, and make notes about where I think the story is going to go and so on, but I don't really make notes to do with the background or the magic system or the world.
Tormented by the cursed ambition always to put a whole book in a page, a whole page in a sentence, and this sentence in a word. I am speaking of myself.
When I'm writing a book, sentence by sentence, I'm not thinking theoretically. I'm just trying to work out the story from inside the characters I've got.
Notice that the whole story of Eden is the story of the struggle over a woman's relationship to a psychoactive plant.
So if you want to have a great video game-based movie you have to keep the mood of the game, use the normal character setup - but you have to flesh out the story and provide more background for the characters.
And when you love a book, commit one glorious sentence of it-perhaps your favorite sentence-to memory. That way you won't forget the language of the story that moved you to tears.
It can be a simple sentence that makes one single point and you build for that. You zero in on one moment that gets that character, you go for it, that's it, man, and if you fail the whole thing is down the drain, but if you make it you hit the moon.
If you think of even Tolstoy or a book like 'Anna Karenina,' you go from character to character, and each section is from the third person perspective of a different character, so you get to see the whole world a little more kaleidoscopically that way. That's traditional narrative manner, and I haven't done a book like that before, but I enjoyed it.
The Christian faith is the most exciting drama that ever staggered the imagination of man-and the dogma is the drama ... The plot pivots upon a single character, and the whole action is the answer to a single central problem: 'What think ye of Christ?'... He was emphatically not a dull m an in his human lifetime, and if he was God, there can be nothing dull about God either.
A dependent clause (a sentence fragment set off by commas, dontcha know) helps you explore your story by moving you deeper into the sentence. It allows you to stop and think harder about what you've already written. Often the story you're looking for is inside the sentence. The dependent clause helps you uncover it.
That first meeting - the one where the hero and heroine start the slow burn that takes the whole story to turn into true love - is the single most important part of the whole book. Nail it, and you've won yourself readers.
Sometimes it's less about the character and more about the story for me. I'll play a rock in the background if I think the story is fantastic and I can be a part of it somehow. That's what I look for.
A good story, just like a good sentence, does more than one job at once. That's what literature is: a story that does more than tell a story, a story that manages to reflect in some way the multilayered texture of life itself.
I think '300 Arguments' is a real tiny wallop of a book. It looks very slim, and at first, each little two-sentence or one-sentence thing kind of stands on its own, but again, as you read it, you get sucked into the momentum of it, and the whole of it is much larger than the sum of its parts in a really beautiful way.
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