A Quote by Jonathan Franzen

The problem with making a virtual world of oneself is akin to the problem with projecting ourselves onto a cyberworld: there’s no end of virtual spaces in which to seek stimulation, but their very endlessness, the perpetual stimulation without satisfaction, becomes imprisoning.
If you're having a very high-adrenaline, high-movement experience in virtual reality, and then all of a sudden you're back in your office, that disconnect is pretty notable. Whereas if you're using it for virtual reality teleconferencing... there's really no kind of impact moving back and forth between the real and the virtual world.
You know, by the time you become the leader of a country, someone else makes all the decisions. ... You may find you can get away with virtual presidents, virtual prime ministers, virtual everything.
I look for that stimulation constantly. I'm looking for inspiration and stimulation. Not bored with what we've done.
Any successful corporation, if they adopt the three, they're going to be not just wealthy but they're going to be balanced. A lot of corporations adopt exercise, discipline, no affection. But you must maintain the three, because it's part of what you need. You need physical stimulation, you need mental stimulation and of course you need emotional stimulation.
The true problem with virtual reality is that orientation is no longer possible. We have lost our points of reference to orient ourselves. The de-realized man is a disoriented man.
The virtual is opposed not to the real but to the actual. The virtual is fully real in so far as it is virtual.
He thinks he's happy but it's just a nerve cell in his brain that's getting too much stimulation or too little stimulation.
The simulator is the stage in-between television and virtual reality, a moment, a phase. The simulator is a moment that leads to cyberspace, that is to say, to the process because of which we now have two bottles instead of one. I might not see this virtual bottle, but I can feel it. It is settled within reality. This explains why the word virtual reality is more important than the word cyberspace, which is more poetic.
In a world that daily disconnects further from truth, more and more people accept the virtual in place of the real, and all things virtual are also malleable.
I have never observed even the slightest laceration in a woman who used clitoral stimulation as a relaxation method during birth. Clitoral stimulation seems to increase vaginal engorgement as the baby emerges.
Some of my favorite experiences of art are when I am there but my attention has wandered. I think stimulation is overrated, and persistent stimulation is exhausting. You sometimes have to be banal, tedious: make the rhythm go soft and slow, give the mind a rest.
One of the wonderful things about the information highway is that virtual equity is far easier to achieve than real-world equity...We are all created equal in the virtual world and we can use this equality to help address some of the sociological problems that society has yet to solve in the physical world.
This century is going to be linked with the virtual world. Maybe in the days to come we will have virtual malls and digital manufacturing. Change is coming fast and we need our urban areas to keep pace with these changes.
The IRS issued guidance for virtual currencies on March 25, 2014 that stated virtual currencies, including Bitcoin, are to be treated as property for federal tax purposes. This requires capital gains on virtual currencies to be recorded and reported. The Bitcoin Foundation says this could lead to unrealistic reporting.
The virtual community? The word virtual does not mean "virtue." It means "not." When I go to the store and they say: The shirt that you brought in is virtually done. It means it is not done, in the same way that the virtual community is not a community. There is no commitment there. When you log off, you are not a member of it anymore. My flesh and blood community, the sense of knowing my neighbor, knowing the guy across the street, having dinner with the people down the block, getting along with each other and making compromises, that's a genuine community with a commitment.
Virtual reality started for me in sort of an unusual place. It was the 1970s. I got into the field very young: I was seven years old. And the tool that I used to access virtual reality was the Evel Knievel stunt cycle.
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