A Quote by David Bowie

Things have to hit for the moment. That's one of the reasons I'm into video; the image has to hit immediately. I adore video and the whole cutting up of it. — © David Bowie
Things have to hit for the moment. That's one of the reasons I'm into video; the image has to hit immediately. I adore video and the whole cutting up of it.
Every video you see in the movie we have an entire video of it that will be on the DVD, so the whole video for African Child, the whole video for Super Tight, you know the Jackie Q songs.
My creative process is a bit manic at times, to be honest. I wake up Monday and Thursday stressed because I don't have a video. I usually - with the exception of maybe a handful of videos - wake up, write the video, shoot the video, edit the video, release the video all in the same day.
The fundamental aspect of video is not the image, even though you can stand in amazement at what can be done electronically, how images can be manipulated and the really extraordinary creative possibilities. For me the essential basis of video is the movement - something that exists at the moment and changes in the next moment.
It's a whole series of accidents that makes a show into a hit. A show can be fantastic and still not be a hit. You just have to hit the Zeitgeist at the right moment, and there are so many factors that you're not in control of.
By investing in diverse asset types from SD video to HD video to 4K video, we can satisfy the video needs of a wide array of users.
Movie theaters still exist in spite of all of the alternatives that are available, video and video-on-demand and DVD and streaming video and all of these things.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
Yeah, I co-directed '23.' Yeah, the whole concept of the video... Even with that video, I feel like it's not a video that you can get sick of. You can always go back and watch that and it's fresh.
"St. Lucia We Love" is actually a song produced by Stratosphere music (also St. Lucian). The CEO of Stratosphere music approached me and wanted me to produce a music video for this song which was already a hit in my country. I felt privileged to have been chosen to do such a video. So every time I went out to shoot a scene from the video, I would get a still shot from the scene to tease the public. The photo of the amazona versicolor is is an actual scene from the video which was released on St. Lucia's Independence day (22nd February, 2013).
You hit a guitar, you hit a note, you hit a drum, you hit an organ. Meat and potatoes. Simplicity. Not getting too caught up in little tweezers of perfection.
Over half of the traffic that flows over our networks is coming from video. As you think about a business that is going to be video centric and video focused, you want to have scale on the video programming side to be able to take advantage of this.
So there I was, wondering what sort of things women would look for in a video game. I sat in cafés and listened to what they were talking about: mostly it was fashion and boyfriends. Neither of those was really the stuff of a good video game. Then they started talking about food - about cakes and sweets and fruit - and it hit me: that food and eating would be the thing to concentrate on to get the girls interested.
So let's say you're using XYZ product and you want to do something very sophisticated. You subscribe to this thing, you hit a button, and a CA expert pops up in video.
The video was of paramount importance, because 'Take on Me' was not an instant hit.
This whole game of hit and flops will always be there and I have survived because I am hit. I think industry works on hit and flop.
You can even express movies and poetry using video games. For those reasons, I've decided to create stories through video games.
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