A Quote by David Gordon Green

One of the things I wanted to do after three, prolonged movies is to do something that was really, kind-of knee-jerk decisions, and artistic instincts and strip down the process to more of a guttural level, and make something that wasn't so manicured and polished; wasn't quite so developed and supported, and just run wild with it and see what happens with it.
As much as I like to be thoughtful and think things through in my decision making - I don't like knee jerk decisions - but I'm not afraid to make decisions.
Editing rooms are kind of, by definition, a bubble of you and the editor and what you're thinking. It's a truth-telling thing to watch it through someone else's eyes, is to get another level of real with your material. Like, "Maybe that's not that funny. Maybe that's not as interesting. Maybe that's redundant to something else. Maybe we can cut down." I don't know. It's a brutal, honest process. You've got to be pretty - You can't be sentimental. You have to be. It's a cold process. You can't be nostalgic. You have to make those tough decisions.
Just like multiplex theatres, the industry had become divided, making films that alienated one kind of audience or another. It was really time to come out of the niche and make something that, at a certain level, clicked with everyone. 'Wanted' did just that. It opened the gates once more.
I could take the greatest deal-makers of all time and they've always had something that didn't quite work out. You never want to put yourself in the position where something not working out is bigger than what you are and therefore takes you down. It's got to be in smaller chunks. In all cases, I want to learn something from things that didn't quite work out and learn, so that it doesn't happen again or so that in the future, you make great decisions. You don't want to make the same mistake twice and you have to learn that early on in your life.
Making a movie is so hard, you'd better make movies about something you really know about. And even more, it's really good to make movies about things you need to figure out for yourself, so you're driven the whole way through. It's going to make things more crucial for you.
There's a knee jerk reaction in Washington when something isn't perfect to just add more money, add more personnel, it'll all be OK. That's not true, especially with complex issues like veterans health care.
When people call something a 'fail,' it's because you tried to accomplish something but didn't make it. If you're just walking down the street and something bad just happens to you, that's not really a fail on your part. You might call that situation a fail.
[ Age Of Trump] was something that I really wanted to do, and I also really wanted it to feel evergreen, so we made a lot of attempts not to bog it down in the campaign fight, even though we were right in the middle of that. I wanted it to be something that could live on and be a conversation piece long after this inauguration, whoever it was going to be.
The artistic process seems to be mythologized quite a lot into something far greater than it actually is. It is just hard labor.
The best days I have are usually days where I'm out in the woods and something happens, like I see an amazing animal like a fox, or I get a glimpse of a wild pig or something that I never see. Or crazy things happen.
Everybody understands that no matter what your day-to-day job is, when something happens, everybody gets involved to get it fixed and make it right. It really comes down to teamwork. When people come into the culture and see that everybody in the company plays a role to make things happen, they also act. When people don't, then it just doesn't work, and they don't make it.
We wanted to do something really, really different, something next level, and use new technology and things.
I had starred in TV movies without much artistic value. They gave me a certain range. I knew that I was going to continue my studies, but I wanted to try something else on the side. I wanted to see what would come of it.
So in the drafting process, whenever I would discover something about what my character wanted or didn't want, I immediately just wanted my character to admit to that so I could get to the next, more interesting level in the story.
As a coach, the more experience you have, the more you're around players, it helps so you see how guys learn, ways that are effective to reach different people. You see the aftermath of all the things that happened; you don't just see what happens at the game, you see what happens after the game, the followthrough, and those types of things.
I go to a lot of independents and foreign films. I really try to keep up and see what there is to see. If you really love movies, it's the act of watching them that you really love. You can sit and watch a B-Western and have just as much fun watching that as you can a classic. That minute when the lights go down is the part where the magic happens, because you know this could be great. You're always kind of excited, like, "Here I am again in the church of movies, and Mass is starting.".
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