A Quote by David Cage

Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they talked about the story of the game and the emotions they felt while playing.
I like video games, but they are very violent. I want to create a video game in which you have to help all the characters who have died in the other games. 'Hey, man, what are you playing?' 'Super Busy Hospital. Could you leave me alone? I'm performing surgery! This guy got shot in the head, like, 27 times!'
Growing up, I played every sport I could play, so I didn't have much time, but when I wasn't playing sports, I was definitely playing video games. But my mom used to tell me that I could only play video games for two hours a day and then they would turn off the Internet so I couldn't play online.
I always felt really guilty if I spent too much time playing video games. It's a colossal waste of time. And I can't say it's a very satisfying feeling at the end of the day, if you've spent eight hours playing a video game; you just end up feeling kind of spent, and used.
I can't play video games because I have that addictive personality. If I started playing video games I wouldn't stop.
Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
I was really into Space Invaders in about 1978. It got me more and more interested in video games. There wasn't any media to get information about games, so I came up with Game Freak magazine.
For us, it's about having the game react to the player as much as possible. There's ways you can do that with technology, graphics, AI - we're doing some VR stuff right now - and so it's what we think is great about not just our games, but what's great about video games - how are they better than any other form of entertainment?
I read the story and reread the story, but I still could not find the universality that the little Irishman had spoken of. All I saw in the story was some Irishmen meeting in a room and talking politics. What had that to do with America, especially with my people? It was not until years later that I saw what he meant ... I began to listen, to listen closely to how they talked about their heroes, to how they talked about the dead and how great the dead had once been. I heard it everywhere.
People used to talk to me about that and say, 'Rom doesn't play with passion.' I do, but I don't show it too much because in my mind, I'm a guy that thinks a lot about how to win the game. Sometimes I let the emotions just come now, and it helps me.
I'm still the same person I've always been. I can't say exactly what I'll do; I'm an excessive person. Talk about violence-----I don't do anything violent. Talk about violence, what's going on in Nicaragua? What's going on in El Salvador? That's violent. What are they doing to the planet with chemicals and acid rain? That's violent. What are people doing to each other? Raping. That's violent. I'm striking out at ac icon that has no life. There's a big difference between what has life and what doesn't. I mean. I've been a vegetarian for 16 years.
The thing about games is, players often say they don't care about story, but then if you took the story out, what would their reaction be? If no one cared about story, we'd all still be playing Pac-Man. There's nothing wrong with Pac-Man, but the point is, there's a genre of games in which you want to become part of that world.
No one ever asked what was my relationship with Bart Giamatti. We used to talk about baseball a lot as a player and a commissioner, just talk about the game, what could we do to help the game, where's the game going, he was pretty good.
I grew up playing video games. And the cool thing about the EA Sports games is they took me through the whole motion-capture thing, where they put little sensors on my body so the video game really is me. It actually moves the way I move.
Many musicians are fabulously skilled at playing the black dots on the printed page, but mystified by how the dots got there in the first place and apprehensive of playing without dots. Music theory does not help here; it teaches rules of the grammar, but not what to say. When people ask me how to improvise, only a little of what I can say is about music. The real story is about spontaneous expression, and it is therefore a spiritual and a psychological story rather than a story about the technique of one art form or another.
My real experience with video games was watching other people play. That's why a lot of my work isn't really about playing. It's about watching video games.
I always say that, I never talked about the NBA, I never talked about anything because I was just playing basketball for fun. I didn't think about being a professional and I didn't even know you could be signed.
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