A Quote by David Crane

We wanted to create an environment where if a game player enjoyed the 'writing style' of a particular game designer, he or she could look for the next game by that same author and not be disappointed.
I think people who grow up in one particular environment, like the Alabama-Auburn game, they don't ever get the same appreciation for the Ohio State-Michigan game or the Michigan State-Notre Dame game or the Michigan-Michigan State game, the Browns and the Steelers.
We're not going to do anything different for this game since we're not treating this game any different than another game. Every game is a championship game for us, so we'll treat this one, the last one and the next one exactly the same. And that goes for our practices leading up to it as well.
Senior tennis is like the younger game in slow motion. It is much more of a backcourt game. The player who had a big game in his prime finds it harder to play that same game as a senior. But any senior who could lob well when he was young can still hit a good lob.
If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
I've always felt that 'game over' is a state of failure more for the game designer than from the player.
Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right?
Each game we approach like a final. Today it was the opening game at home, we won and showed outstanding football qualities. We will be preparing for the next game the same way.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
The biggest surprise has been making the adjustment after losing a game. In the NBA you could lose tonight and you have to put that game behind you because you have another game the next night.
The first game I remember being ridiculously passionate about was Super Mario Bros. 2. It was the first game where you could play as Princess Peach. It wasn't just a game where the boys had their adventure. Peach was in the game and she was so powerful there.
I remember many a time, going into someplace like Wrigley Field - where you could cut the humidity with a knife - and playing a doubleheader. I loved to play the game. It didn't matter if it was a doubleheader, or a single game, or a day game after a night game. I wanted to play.
Baseball is the best announcer game, the game that I first enjoyed playing, and the game I had a passion for.
[Spike Lee ] went to a game six playoff game at Indiana which was a hostile environment believing we could bring it back to New York for a game seven. That's just the kind of person he is. Also his commitment to the team and our friendship.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
I've learned that every game is different. You could play one team and have a terrible game and the next time you play them have the best game of your career.
We are all part of a universal game. Returning to our essence while living in the world is the object of the game. The earth is the game board, and we are the pieces on the board. We move around and around until we remember who we really are, and then we can be taken off the board. At that point, we are no longer the game-piece, but the player; we've won the game.
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