A Quote by David Linley

I'm a maker, not a designer. — © David Linley
I'm a maker, not a designer.

Quote Topics

This thing is but a puny imitation of a much grander system whose laws you know, and I am not able to convince you that this mere toy is without a designer or maker; yet you profess to believe that the great original from which the design is taken has come into being without either designer or maker! Now tell me by what sort of reasoning do you reach such an incongruous conclusion?
How a designer gets from thought to thing is, at least in broad strokes, straightforward: (1) A designer conceives a purpose. (2) To accomplish that purpose, the designer forms a plan. (3) To execute the plan, the designer specifies building materials and assembly instructions. (4) Finally, the designer or some surrogate applies the assembly instructions to the building materials. What emerges is a designed object, and the designer is successful to the degree that the object fulfills the designer's purpose.
...We have seven people who knew the skewers were there: the wedding planner, the reception hall manager, the dressmaker, the florist, the veil-maker, the cake-maker, and the caterer. I haven't ruled out the butcher, the baker, and the candlestick maker, either.
As a designer, as you get used to Kinect, it's such a different experience for me as a designer - for any designer.
The idea that hunting is one against one is ludicrous. It's one animal versus the hunter, the manufacturer of the rifle, the bullet maker, the designer and manufacturer of the telescopic sight, the auto manufacturer who made the car the hunter got to the edge of the wild in, the maker of his waterproof shoes, the various manufacturers of his mittens, glasses, overcoat - and that's only the beginning of the list. The "sportsman" who shoots an animal should then make a speech, like the actor who wins an Oscar does, thanking the multitudes behind the scenes who made this "victory" possible.
I have been an art director, a book designer, a book-jacket designer and an interior designer.
I think music is a selfish masturbatory event - for the listener, the maker, the candlestick...maker.
I had no special training at all; I am completely self-taught. I don’t fit the mold of a visual arts designer or a graphic designer. I just had a strong concept about what a game designer is – someone who designs projects to make people happy. That’s his purpose.
I bought an espresso maker and coffee maker and make them myself every day.
The designer [...] has a passion for doing something that fits somebody's needs, but that is not just a simple fix. The designer has a dream that goes beyond what exists, rather than fixing what exists. [...] The designer wants to create a solution that fits in a deeper situational or social sense.
The words graphic designer, architect, or industrial designer stick in my throat, giving me a sense of limitation, of specialisation within the specialty, of a relationship to society and form itself that is unsatisfactory and incomplete. This inadequate set of terms to describe an active life reveals only partially the still undefined nature of the designer.
If you've taken the job to be the stylist for a collection, then I think it's important for you to really listen to the designer and look at the board. Look at the wall, look at what the designer is interested in, and then move on to that. But the designer also must not lose sight of the reason for their point of view. Otherwise it won't come across.
I am an Asian designer. I was born in Taiwan. That is who I am. But I am a designer, like any designer of any race. Growing up in the '80s in Taiwan, the arts were not considered a career.
I have always been fascinated by structure and by exploring its possibilities. Throughout my life as a designer and maker, my structures have progressively become lighter and lighter, to the point now where I wonder how I can just sell the idea without any physical form. This seems to parallel human development where, as our bodies age, physicality is replaced by conceptualising and spirituality.
I'm a designer of more than clothes. I am a designer of a very creative concept.
I used the same designer and costume designer on 'The Eagle' and 'The Last King of Scotland.'
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