A Quote by David Nutter

No matter what world you're creating, whether it be a real world or a fantasy world, you still have to make the characters relatable or somewhat understandable.
I think the most important technique is to ground everything, to make fantasy world grounded and relatable, just great characters.
To be matter-of-fact about the world is to blunder into fantasy - and dull fantasy at that, as the real world is strange and wonderful.
'Brooklyn Nine-Nine' is an idealized, fun comedy world in which feminism is an underlying value that all the characters have. Equality is a value all the characters have. I mean, I want to live in that world. I'd like to make the world feel more like that, but I understand that it's a fantasy.
Phonogram was explicitly about our world. It’s a fantasy which is happening around us all, unnoticed except for those who’ve fallen into its world. In a real way, it’s real. Conversely, W+D is much more overt. The appearance of the gods changes the world, and has changed the world going back. There’s the strong implication that certain figures in our world simply didn’t exist in The Wicked And The Divine‘s world, because they were replaced by a god.
To connect with the characters, you need to connect with the world. If the world feels vaguely familiar, I believe the characters will feel relatable.
Things are different in the fantasy world Towels are different in the fantasy world Shows are different in the fantasy world Dancing's different in the fantasy world Unicorns No, they're the same Everything's different in the fantasy world
When I'm in the middle of a book it can go up from there. When you're putting in those hours, the real world kind of fades and the world you're creating becomes almost more real to you than the outside world.
I see the world in ways that might be considered somewhat harsh and Darwinistic. At the same time mediated, as in Darwin, by a real idealism and an excitement about the possibilities of the intellect and imagination to deal with this somewhat brutal world.
I'm a big believer in respecting the fans. How do I make a science-fiction or fantasy setting relatable? How do you make the characters real?
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
The first rule of world-building is available physics, which basically means that if you want it to feel real, it has to follow the same rules as this world, from gravity to how human behaviour works. If you have a fantasy element that doesn't obey the laws of physics, make sure that it has a fantasy explanation.
The first rule of world-building is available physics, which basically means that if you want it to feel real, it has to follow the same rules as this world, from gravity to how human behaviour works. If you have a fantasy element that doesnt obey the laws of physics, make sure that it has a fantasy explanation.
If you notice, the characters in 'PKP 1' & '2' and 'SKTKS' are relatable. I think writer Rahul Modi and Luv sir create a real world.
It can be demonstrated that the child's contact with the real world is strengthened by his periodic excursions into fantasy. It becomes easier to tolerate the frustrations of the real world and to accede to the demands of reality if one can restore himself at intervals in a world where the deepest wishes can achieve imaginary gratification.
A strong story can move me to tears, and it doesn't matter whether it's a science-fiction or fantasy world. It's about what happens to a person, the choices they make. That's what's interesting.
If there's any kind of morality, for me, it's about reality; what is reality? I have a hard time distinguishing what is valuable when it comes to the real world and the fantasy world. Like, should I invest my time in the ordinary world or the imaginary world?
This site uses cookies to ensure you get the best experience. More info...
Got it!