A Quote by Dan Payne

Real world movies or shows that are about things that actually happen versus having superpowers, there's a little bit of a fantasy element to it. — © Dan Payne
Real world movies or shows that are about things that actually happen versus having superpowers, there's a little bit of a fantasy element to it.
My idea of a good fantasy is something that's absolutely grounded in reality. And there's a little element that doesn't belong there - and that's the fantasy element - that you have to react to and deal with in a completely real way.
Vampirism, for me, was a way to live in fantasy and have superpowers, but not just in a really perfect, happy, everything is great way. It's superpowers with a cost. It's having to be the villain, and what do you do about that.
People sometimes say that the way things happen in the movies is unreal, but actually, it's the way things happen to you in life that's unreal. The movies make emotions look strong and real, whereas when things really do happen to you, it's like you're watching television -- you don't feel anything.
I think that we are in a very strange time, when everybody is thinking about what is going to happen, and everybody is kind of cleaning house a little bit. In the fashion world, we are doing something similar. We are taking the fake out and being a little bit more real and simple.
Things are different in the fantasy world Towels are different in the fantasy world Shows are different in the fantasy world Dancing's different in the fantasy world Unicorns No, they're the same Everything's different in the fantasy world
I'm continuously playing this game of what's real and what's not real, and having to balance and judge and realize that there are things that carry real weight in the world and actually have power in them. And there are things that are just pointless, and you don't have to pay attention to those things.
All entertainment is an element of fantasy because you are seeing something that is not quite real. There is no such thing as reality TV. Reality TV would be to leave a camera on in front of someone's house. Just leave it on. Then whenever the person comes or goes walking the dog or getting groceries, that's what it would be like. Any time you make an edit, you've lost reality TV. You're either compressing time or extending. That's a term that's been overused and overexposed. I think it's fantasy movies that take the fantasy of movies even further.
The thing that I love about The Flash and about superhero shows, in general, is that it's not about having superpowers that makes you a superhero. You don't have to be The Flash and have super speed to do the right thing. You can be a great reporter or you can be a cop, like Joe West, and still fight for the things that matter.
The first rule of world-building is available physics, which basically means that if you want it to feel real, it has to follow the same rules as this world, from gravity to how human behaviour works. If you have a fantasy element that doesn't obey the laws of physics, make sure that it has a fantasy explanation.
I think there are things that aren't represented in movies that are a big part of everyone's life. We romanticize everything about people in movies. One of the things I don't like in movies is that people feel alone with their bodily functions in the real world, as if people in the movies don't do these things.
People see so many things in the paintings. Although I never think of them, it charms me a little bit that people actually project actual scenarios on to the paintings. Hopefully that means that they have a little bit of life to them. Figuring out the rhythm, the structural element has been the key thing in this work, more than the color element. It really was the variety of different widths that lead to a certain movement, a rhythm. Otherwise I'd fall into anything that was too stripy or almost like bar codes, and it thwarted the natural flow of the painting.
The first rule of world-building is available physics, which basically means that if you want it to feel real, it has to follow the same rules as this world, from gravity to how human behaviour works. If you have a fantasy element that doesnt obey the laws of physics, make sure that it has a fantasy explanation.
The beauty of science fiction is its open canvas. You can hypothesize about any element of the world. It doesn't have to be laser battles and things exploding, you can be JG Ballad and maybe just change one little thing about the real world and that becomes science fiction.
The number one problem in our world is alienation, rich versus poor, black versus white, labor versus management, conservative versus liberal, East versus West . . . But Christ came to bring about reconciliation and peace.
When you're really having fun, you're always doing it a little bit in a way that you're not supposed to. That's when great things happen.
For Sony, owning a studio is a gamble and probably a pretty good one, now that in the broadband era having content is a great advantage when you sell devices that in a ubiquitous world of distribution can actually show programs, movies, content directly to the consumer. So that you actually create, in a digital world, real synergy.
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