A Quote by Klaus Teuber

I'd advise all aspiring game designers not to aim for money when developing a game, because unfortunately it is very rare for game designers to be able to earn a living by developing analog games.
Until 1986, developing games was a mere hobby for me. Back then, I didn't know that game designers existed, because the designers' names didn't appear on the boxes.
There are only a handful of designers that influence other designers, and I have to keep one step ahead of the game.
This game is a profession now, it's not a hobby any more. You can earn great money and there are loads of people earning a living out of the game.
Football is a grand game for developing a lad physically and also morally, for he learns to play with good temper and unselfishness, to play in his place, and to play the game, and these are the best of training for any game of life.
Football in itself is a grand game for developing a lad physically and also morally, for he learns to play with good temper and unselfishness, to play in his place and 'play the game,' and these are the best of training for any game of life.
The money game is not like any other game. You cannot choose whether you'll play, for the money game is the only game in town.
At Sir-Tech I went through the ranks, almost like an apprenticeship. I was very fortunate. The industry was smaller then, and I was able to work alongside some amazing game designers.
The single most important thing is to know the game. Study the history of the game, the fine points of the game, and the personalities of the game so you'll be able to recognize what they're doing out there and then you'll be able to anticipate certain things that are going to happen.
The game is No. 1. You are an adjunct to the game. In a studio, there is no game. You are the star. That's why you are there. For the game, you can't go away from the game and beat your chest. People are there to watch the game. You are there to supplement, not to override or overwhelm.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
I earned my Ph.D. in philosophy, and one of my specializations was the logic and mathematics of game theory. I've also got a degree in drama, so I know about stories, characterizations, plot arcs, and the like. Lots of game designers can do one or the other: I've got the skills for both.
All experiments that are related to the games when you have humans versus machines in the games - whether it's chess or "Go" or any other game - machines will prevail not because they can solve the game. Chess is mathematically unsolvable. But at the end of the day, the machine doesn't have to solve the game. The machine has to win the game. And to win the game, it just has to make fewer mistakes than humans. Which is not that difficult since humans are humans and vulnerable, and we don't have the same steady hand as the computer.
I can evaluate a player in a very short period of time because I'm very close to that game, very educated in that game and played the game for a long, long time. I wasn't just a guy with talent. I learned a lot about the game.
When you play Futures and Challengers for three, four years, you're playing in obscurity. You play the game for other reasons. You don't play the game for money or attention. You play the game because you like to play. You play the game because you enjoy the journey.
Life to me is the greatest of all games. The danger lies in treating it as a trivial game, a game to be taken lightly, and a game in which the rules don't matter much. The rules matter a great deal. The game has to be played fairly or it is no game at all. And even to win the game is not the chief end. The chief end is to win it honorably and splendidly.
I've been in the sport of boxing for a long time, but I haven't been able to bring my 'A-game' totally out. I've beaten fighters with my 'C-Game' and with my 'D-Game,' but I haven't been able to beat anybody with my 'A-Game.'
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