A Quote by Chris Stapleton

When you're writing with an artist or for an artist, you have to help them serve their vision. That's the cool part about writing songs. There are no rules. — © Chris Stapleton
When you're writing with an artist or for an artist, you have to help them serve their vision. That's the cool part about writing songs. There are no rules.
When you are writing for an artist you are trying to get into that artist's point of view. What does that artist want to say? What do they care about? And musically, you want to show off that artist.
Comics writing is for your artist. It's not for the general reader; it's for the artist. So I love writing scripts for artists.
It's really hard to write personal songs. I'm not good at writing ditties because as far as writing hit songs that you pitch to the national artist, I just don't write that way.
I was a cover artist for years. I didn't start writing songs until I was in my mid-twenties. I wrote them with John Leventhal, and they were pretty bad. I was in my late twenties when I wrote the first song with him that made any sense to me about what I was rooted in and what spoke for me as an artist. That was 'Diamond in the Rough.'
Me as an artist, I'm more notorious for writing songs that celebrate women, songs that are all about the positive element of the immensely confusing creature that is woman.
I think everyone has a story to tell. Part of what I do is help artists find their voice, not only their vocal voice, but their writing voice. Every artist that I worked with who has those records that everyone talks about, they are also writers. I like to say I helped support whatever their writing was so people heard the song clearly.
I don't want to hear at all what the artist thinks about his art. And I'm not writing for the artist. I'm writing for the reader, and I want to tell the reader what I think.
There should be a law that no ordinary newspaper should be allowed to write about art. The harm they do by their foolish and random writing it would be impossible to overestimate - not to the artist, but to the public, blinding them to all but harming the artist not at all.
If I'm writing for a particular artist, I definitely think about their past records, pay attention to the type of tempos that they like. If I have the privilege of actually being in the session with the artist, I just like to have a conversation with them.
The exciting part about sitting down and writing songs, playing shows, or being a musician in general is that you never know where those songs and that music is going to take you. There's such a cool feeling about that the phone could ring tomorrow and someone could say "he guess what? your song..." That really is cool.
When you're an artist you're speaking about life, you're talking about your experience here on the planet. So essentially, that's what I do when I'm writing songs.
When I wrote for Jordan Knight, I was 17 or 18, they were pretty much the only songs I was writing. By the time people like Christina or Usher came around, I was able to know that I was writing for different points of view and people that might not want to say certain things. So you have to be considerate of whichever artist you're writing for.
Well, predominately, if I'm writing for another artist, I'm sitting there with them and we're writing it together.
When I was younger it was a lot of quantity over quality. Just writing, writing, writing. Hundreds of songs. Now it's fewer songs. If I write 10 songs I believe 80 percent of them are good and gonna be used.
Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
The main reason he wanted to be a recording artist was because it gives you much more freedom in your writing. You only have to please the artist and the artist is you so you can be more daring and experimental.
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