A Quote by Christopher Bollen

There's a structure to a detective story that I can easily understand. I understand playing that particular game. It's like solving a puzzle. Or creating a puzzle. — © Christopher Bollen
There's a structure to a detective story that I can easily understand. I understand playing that particular game. It's like solving a puzzle. Or creating a puzzle.
Mathematics began to seem too much like puzzle solving. Physics is puzzle solving, too, but of puzzles created by nature, not by the mind of man.
You find when you're writing a detective story that you're actually not trying to solve anything. You're trying to stop the reader from solving the puzzle.
There are only three great puzzles in the world, the puzzle of love, the puzzle of death, and, between each of these and part of both of them, the puzzle of God. God is the greatest puzzle of all.
I think of each movie as a puzzle. The fun is in solving the puzzle: finding a musical identity for the picture, however that can be summed up.
What I try to do is write a story about a detective rather than a detective story. Keeping the reader fooled until the last, possible moment is a good trick and I usually try to play it, but I can't attach more than secondary importance to it. The puzzle isn't so interesting to me as the behavior of the detective attacking it.
I do not understand modern physics at all, but my colleagues who know a lot about the physics of very small things, like the particles in atoms, or very large things, like the universe, seem to be running into one queerness after another, from puzzle to puzzle.
I think the teams biggest struggle is remaining a team. It's kinda like a puzzle, If one piece of the puzzle is missing then the puzzle can't be completed. Every team member plays an important part.
Unraveling the threads of a good game story is like solving a well-crafted puzzle. After a lengthy, sometimes difficult journey, the pieces click into place, and you're rewarded with the satisfying payoff of a job well done.
I often use detective elements in my books. I love detective novels. But I also think science fiction and detective stories are very close and friendly genres, which shows in the books by Isaac Asimov, John Brunner, and Glen Cook. However, whilst even a tiny drop of science fiction may harm a detective story, a little detective element benefits science fiction. Such a strange puzzle.
Honestly, as an actor, all I need to know, the way I kind of look at a scene, is like a puzzle. There are certain puzzle pieces that are bigger than others, and all I need to know is if this is going to fit here to make this part of the puzzle work.
I don't use work from the past as a literal guide; rather, those artifacts reinforce a view that simple images can communicate with wide audiences over time. Icon design is like solving a puzzle, trying to marry an image and idea that, ideally, will be easy for people to understand and remember.
It's very important for actors to feel like a part of the puzzle and not the puzzle itself.
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way to make the movements look right was like solving a puzzle, and I had a lot of fun.
But it is important to know this, to know your roots. To know where you started as a person. If not, your own life seems unreal to you. Like a puzzle. Vous comprenez? Like you have missed the beginning of a story and now you are in the middle of it, trying to understand.
The writers job is like solving a puzzle, and finally arriving at a solution is a tremendous satisfaction.
Devising a mechanism is a lot like solving a puzzle - and gives you the same kind of kick.
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