A Quote by Christopher McCulloch

I try to make a really good spy movie, so the animation has to be good. 'Bot Seeks Bot' was one of my lighter and more playful ones, so it can survive not being visually told as well. I did have some issues with the quality of the inking on some of the animation, but a lot of that will only ever bother me.
Animation, for me, is a wonderful art form. I never understood why the studios wanted to stop making animation. Maybe they felt that the audiences around the world only wanted to watch computer animation. I didn't understand that, because I don't think ever in the history of cinema did the medium of a film make that film entertaining or not. What I've always felt is, what audiences like to watch are really good movies.
One of the things I've learned from animation is that some guys are really good at writing, some guys are really good at design, some guys are really good at directing. It's almost like working in a band - not everybody plays every instrument.
I've always loved animation it's the reason why I do what I do for a living - the films of Walt Disney. This art form is so spectacular and beautiful. And I never quite understood the feeling amongst animation studios that audiences today only wanted to see computer animation. It's never about the medium that a film is made in, it's about the story. It's about how good the movie is.
Nocht is your fairnes bot ane faiding flour, Nocht is your famous laud and hie honour Bot wind inflat in uther mennis eiris.
I get a lot of credit for Tron. They called us scene choreographers back then because the animation unit wouldn't let us be called animators because we were working on computers. And we were some of the first people ever to make 3-D computer animation.
I'm really comfortable doing voice-overs, but it's really fun to do animation. Those animation talents are hysterical. They're so good, and they're so amazingly quick on their feet.
Yeah, once we decided to use that replacement animation, and the seams are a function of that animation, and other movies paint those out, we decided we wanted to keep the presence of the animation and the type of animation that it was rather than make it look polished. It created a kind of vulnerability, I think.
It's a hilarious part of my past, all the sitcoms I did in the '80s. And then all the animation - animation is amazing. It's really been great.
First of all, computer animation is certainly a tremendous and viable medium today. But the warmth and personality derived from 2-D animation, in my opinion, cannot be surpassed. Certain stories lend themselves well to 3-D animation and I won't labor this with naming them, but in my bones, I still respond more emotionally to the artists feel in 2-D. You feel the 'actor' in the animator more personally...it's hard to explain.
I learned a lot about 3D animation from and with my dear friend Michael Hemschoot of Workerstudio. Taught me that I want to play more with animation and image manipulation. Fun stuff!
I really love animation as a storytelling medium, whether it's traditional, cel animation, or CG, or stop motion, which is more our studio's area of focus. But I find that the creatives behind any kind of animation are typically very similar, and so regardless of what aesthetic they use to realize their vision, I'm usually pretty into it.
One of the things about animation is it's so expensive to do the animation, that you can't produce coverage. You only have one chance to make every shot.
That's what's great about animation: It's collegial, and it's all about collaboration. Any good animated film is good for animation.
I think it's incumbent upon me to try to be smart and make good choices and work with good people and work my ass off when I'm working with good people and I have to let everyone have their opinion afterwards. But this is what happens. You make a movie or you're on a show and then you have this experience and everyone tells you what you did. They tell you what you did. That's allowed. That's the experience of being human and subjectivity. That's it. We can only do what we'll do, and I can only do the best I can do.
You look at Japan and Hayao Miyazaki's films are the biggest films ever made in Japan; domestically there and they play to critical acclaim around the world. He won't put more then 5 or 10 percent computer imagery in his movies. It's disappointing to me. It's a silly choice that some studios made to move out of animation. It's part of the unfortuneate preconception that I think the public has going into see animation.
I love hand-drawn animation, but I have to say I have fallen in love with CG animation. What you can do in terms of visuals is pretty stunning, and I think if I did go back and do a hand-drawn animation, I would want to make sure that, from a stylistic standpoint, it would be as beautiful as 'Hunchback of Notre Dame' at least!
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