A Quote by Kam Williams

If all the actors are in the recording session at the same time, you can record all voices for one episode in an hour. Of course, the animation takes longer but the voice acting is done very quickly.
In Spanish, I record a lot of single-voice tracks, and in English, I 'stack' a lot of voices, so it's very different, and I think I got so used to recording in Spanish for six years that it was really refreshing and challenging to get in and record 'Double Vision' in English.
Voice actors I used to know who were starting out in comedy were guys who did a lot of voices. They were usually comedy actors who developed their comedy by doing tons of impressions and voices that were usually very funny. And I never did any of that, so that's, I guess, why I don't consider myself a voice actor.
If I'm doing a voice-over session, like animation or something, and I'm doing three different voices, you've gotta separate them. You've gotta find the different places and do your different things.
In all animation, if it's done quickly, you'll know it. And if you're very slow and careful with it, it's going to look a little more beautiful. It's just compressing time into seconds.
I really enjoy watching animation films and I have always been curious about how such well-established actors in Hollywood lend their voices to animation films.
Animation remove you from a visual reality - if it was live action, you wouldn't be able to see through the person's mind. But animation takes a step away. It creates a very stylized landscape, but at the same time it is the form that is best able to address the reality of being alive and being in pain.
Directing takes a lot longer than acting. This was about seven years in development, and then two and a half years with pre-production, production, post and now the release. Not that I have people banging on my door to star in movies, but it takes me out of the acting game for a longer chunk of time.
This 'Pighammer' record is supposed to be a side project. And it just so happens that at the same time I'm recording this record, our contract was up with Warner Bros., so it's time for Static-X to re-sign.
We live in a world that's very fast, where we get bombarded with huge amounts of information very quickly, and I have tried to tailor my voice to the times, which I think, writers, over the course of history - many have always done.
There are story-room sessions where you think about the big picture, like a novel, but once you have certain things in place, you have to treat each episode like an hour of TV, and think that maybe this will be the only episode that anyone will ever watch. You want to have some sort of beginning, middle, and end to the episode, even if you have storylines that are carrying over. You still want it to feel like a cohesive hour of entertainment. And you can't think about both at the same time.
The voice for 'Surly' is, of course, very close to my own voice, but it's informed a lot by this story, by the arc and the animation and working with the whole creative team on 'The Nut Job' in finding what really works.
I love doing the voice of Batman because of the quality of the animation. The music is particularly incredible. Another bonus is getting the opportunity to work with some very respected actors who do not usually do voice work.
I like making comics and animation because it takes such a long time. I'm not a runner of the 100 meter. I like marathons. The longer it takes, the better I feel.
Basically it takes me very little time to write a song. If I find myself taking more than an hour to do it I usually forget it, and try something else. I like to work quickly; I never like to waste any time. I never write half a song and come back to it later at all. It all has to be done at once. I lose interest if it doesn't.
We do want the freedom to move scenes from episode to episode to episode. And we do want the freedom to move writing from episode to episode to episode, because as it starts to come in and as you start to look at it as a five-hour movie just like you would in a two-hour movie, move a scene from the first 30 minutes to maybe 50 minutes in. In a streaming series, you would now be in a different episode. It's so complicated, and we're so still using the rules that were built for episodic television that we're really trying to figure it out.
In television, you make an hour-long episode every seven days; we used to make 'Party Down' in four days per episode. It's quick and with independent movies is the same: you gotta keep moving. It's very similar.
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