A Quote by Lorrie Moore

I want to create something that doesn't exist exactly in the real world, but exists in a kind of parallel to the real world. — © Lorrie Moore
I want to create something that doesn't exist exactly in the real world, but exists in a kind of parallel to the real world.
If you're a documenter, you're taking a video of something in the real world you want to capture. If you're a director, you're trying to create something in the real world.
Business students are very oriented to playing a role in the real world and accomplishing something, not training themselves to be scholars and contribute to the literature. Teaching in that kind of environment has focused me much more on the real world, how pieces of the theory I know can be applied to real-world situations.
Illusion doesn't mean that something is not real. Illusion simply means that something is less real than something else. This life and this world certainly exist - who is to say the reality of the dream is not real?
I remember sitting on my couch on a Saturday watching reruns of 'The Real World.' And it said, 'Do you want to be on 'The Real World?' Go to MTV.com, and you can try out there.' And I said, 'I want to be on 'The Real World.'' And I sent in my tape.
The benefit of having a story that takes place in the real world is that you don't have to invent the real world. It exists.
Ultimately, all I wanted was for players to feel like they were in the real world. I wanted them to be able to apply real world common sense to the problems confronting them, and I thought recreating real world locations would encourage that kind of thinking. There's also just a real power, a real thrill, when you fire up a game and see a place you've been or want to go, and then get to do all the stuff you WANT to do there but know you'll get arrested if you try! If that isn't the stuff of fantasy - far more than exploring some goofy dwarven mine or alien spaceship - I don't know what is!
I think Stephen Crane too becomes trapped in a myth that poetry should be operating at a certain level, that there's the real world and the reflection of that real world. I don't exist in any of these historical periods. I exist in the period in which I'm writing the book. So I only attempt to frame this in a way that I myself relate to.
Phonogram was explicitly about our world. It’s a fantasy which is happening around us all, unnoticed except for those who’ve fallen into its world. In a real way, it’s real. Conversely, W+D is much more overt. The appearance of the gods changes the world, and has changed the world going back. There’s the strong implication that certain figures in our world simply didn’t exist in The Wicked And The Divine‘s world, because they were replaced by a god.
I'm used to something where you have to create an entire world, and I do like that process. I like getting the audience to believe that outside of the frame of your television set, there's a whole real world that exists, that is different from your day-to-day reality.
I'm used to something where you have to create an entire world, and I do like that process. I like getting the audience to believe that outside of the frame of your television set, there's a whole real world that exists that is different from your day-to-day reality.
I am a hopeless romantic. A silly, ridiculous, foolish romantic. I live in a fantasy land. I need to get real. And now, for the first time, I want to get real. I want a real relationship with a real man in the real world–-with all the real problems, faults, and whatever comes with it.
When I'm in the middle of a book it can go up from there. When you're putting in those hours, the real world kind of fades and the world you're creating becomes almost more real to you than the outside world.
If you understand how the real world feels and looks and sounds it is much easier to create a virtual version of the real world.
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
The screen is a window through which one sees a virtual world. The challenge is to make that world look real, act real, sound real, feel real.
Usually, the most difficult thing to do is photo-real stuff. Something that has to actually look like the real world, because it's just so difficult to do that. We're just so used to looking at the real world, our brains instantly see when something is not quite right.
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