A Quote by Lou Gehrig

I worked real hard to learn to play first. In the beginning, I used to make one terrible play a game. Then, I got so I'd make one a week, and finally, I'd pull a real bad one maybe once a month. At the end, I was trying to keep it down to one a season.
In the beginning I used to make one terrible play a game. Then I got so I'd make one a week and finally I'd pull a bad one about once a month. Now, I'm trying to keep it down to one a season.
Real golf is the 20 million people who play once a week or once a month.
When I was a kid, I used to play a game called 'Grand Prix Two.' Interlagos was always the first race of the season on that, and I never really got much past the second race. I would always restart the season, so I always seemed to be doing Interlagos - it was a real pain!
It's tough, it's not the scenario that we wanted for sure. I thought our desperation was there, we worked hard, but it was one game, a lot can happen, they're a good team, and unfortunately we didn't win. We had some bad bounces, and in one game those make a big difference, and unfortunately it didn't go our way. But if we play hard like that, we play desperate like that and control the puck the way we did down low, I like our chances against any team.
I've always been a guy that's worked hard off the ice and prepared the right way and I feel like I can play those minutes, can play power play and PK and 5-on-5 and I've worked hard to make sure my stamina's up so I can play those minutes.
Well, I think in trying to make life seem real enough that one is moved to do something about the more atrocious things. By going really far afield into a completely fake world, maybe there's a chance to make things resonant somehow - or in this case, truly terrifying. To make it as bad as the real stuff that's happening.
Whether you're tall and you play a basketball player, or overweight and you play somebody who is dealing with the issues behind the weight, we all have to pull from real life to make those performances authentic.
When I see one of my teammates make a good play, to keep that energy going, I feel like that's what I do on the defensive end, and then make a good offensive play.
On indies it's hard to do, but in rehearsals, you make mistakes in rehearsal. It's really hard rehearsing a play or what rehearsal you get on any movie. That's where you get to make your mistakes, and you make big ones. So when you shoot [the movie] or you finally get the play in shape and do it, the mistakes are out of the way. If you're not afraid to make mistakes, then there is no writer's block or actor's block.
When I play a game, I want to play, not necessarily laugh. If you try to make me laugh at the expense of interactivity, then you've just created another funny game that isn't very fun. The videogame medium itself is a terrible place for complicated humor, drama, and character development.
I want to play Nightwing real bad. I worked with [Arrow creator] Greg Berlanti a while ago on a show called Everwood and jokingly I tweeted him saying, 'Hey, let me come play Nightwing for a couple episodes.' And somebody wrote an article about it, so I was like, let's make it happen, but I haven't heard anything about it yet.
Every day, write down a few frustrations. And then at the end of the week, you'll have maybe 10 problems. By the end of the month, maybe you have 40 to 50 problems. And then you can spend time thinking about, Is there a viable business in solving any of these everyday frustrations?
I mean that they (students) should not play life, or study it merely, while the community supports them at this expensive game, but earnestly live it from beginning to end. How could youths better learn to live than by at once trying the experiment of living? Methinks this would exercise their minds as much as mathematics.
I used to play trumpet when I was a kid, and then I got braces, and I couldn't really play it anymore, so sometimes I wish I could still play that; I think it's a great instrument, so maybe one of these days I'll pick it back up.
So what's so enticing about doing a play is that you get to do that thing that got you into acting in the first place... There's a real attraction to being able to play, to just play. And that's something that theater affords you.
With 'Hip-Hop Saved My Life,' I attempted to make 'Kick, Push,' but for rappers. To give a real basic play-by-play of the life of a rapper before he makes it - if he ever makes it, because you can get stuck in that and be trying to make it for the rest of your life.
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