A Quote by Michael Morhaime

Focus is so important when you're making games. — © Michael Morhaime
Focus is so important when you're making games.
My only focus is on our games and my performances - they are the most important things.
We're growing into an entertainment medium as opposed to 'We make games. We make Mario jump.' We no longer have to focus so hard on the technical hurdles and can ask, as a player, why am I doing this? Why am I making these choices? Games that don't have that strong foundation stumble.
Yes, I play computer games. I think you've got to embrace the latest technology. For someone to dismiss games as not important would be the same as saying the Internet is not important.
There are some games that are very special for the fans and they are really looking forward for these games, but for us as a manager in the moment it's not in our focus.
I believe it's important for us to have a diverse and free approach to making games in the way that we like.
Mission + tools. That’s really what it takes to have focus...you fail at focus because whatever you are trying to focus on isn’t important enough to you.
The thing that's important for me to focus on is the balancing of the tension between satisfying myself and satisfying an audience, and making something that I think is good and funny, worthwhile, small-"i" important, versus something that's going to do well.
Writing a song to be a single is hard, and I don't like to focus on that because you can get caught up in making something just terrible, which is really easy to do if you're focused on making it a single. It's more fun when you focus on what excites you musically.
I like making movies that have some of the qualities of first-person shooter games. That was very important to me for the 'Bourne' franchise.
Fortunately, I got to play some India 'A' games, and some games where the pressure was a little less, so that I can focus on my skill and my technique.
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I will be able to essentially shift the industry and create more opportunity for people to create artistic games. In a way, making money is important for us right now. Not because we need it, but because the industry needs it.
I'm always thinking about losing money as opposed to making money. Don't focus on making money, focus on protecting what you have
Before I got into electronic games, I was making table-top games.
We all allow each other to explore our individual things that make us happy, and so we're just being supportive of each other and making sure we focus on Fifth Harmony, and what's important to the group is important to all five of us.
It's very important that you focus on winning games and being consistent down the stretch. I think that's what we're focused on. All of the other stuff about who wins and who loses and how many wins do we need, if we're focusing on that, then that's not good.
A game's concept is one of its most important assets. I feel that we must aim to satisfy both beginners and experts, and that hasn't changed since I was making 'Kirby' games.
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