A Quote by Michael Morhaime

I had no idea you could get an Emmy for creating a computer game. — © Michael Morhaime
I had no idea you could get an Emmy for creating a computer game.
I had a real computer solitaire problem. I'd gotten to the point where I had to win a game before I could write, and each time I got up to get a cup of water, I had to win a game. It was a nightmare.
The biggest hurdle to writing Fargo Rock City was that I couldn't afford a home computer - I had to get a new job so I could buy a computer. It could all change though. In five years, I could be back at some daily newspaper, which wouldn't be so bad.
I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.
When I was 12, I went to boarding school, where I discovered the computer, which meant I no longer had to write something down and get someone to play it, I could just type it into the computer and hear it back.
I was never upset that I did not get an Emmy. That I did get an Emmy nomination, I couldn't be happier and prouder.
I had the perfect accident for the perfect idea. I was rendered immobile where the only thing I could do is mess with my computer.
When I was growing up, I was as socially outcast as any nerd could possibly be. I was in the chess club, I brought D&D stuff to school, I had every game system you could imagine, I spent countless hours at arcades, computer camp, loud presence in the Latin Club. All that stuff.
I had to get used to seeing Samantha Bee around. I had to get used to seeing Jon, like, getting a bagel, and to John Oliver, and all these people whom I had seen on TV. Colbert would sometimes drop by. I had to get used to being a part of this multiple-Emmy-winning machine and being this 22-year-old black girl who was really green.
I love this idea of expanding the game universe. It has been limited. I guess probably because the genre was so successful, and the people who were creating those games made so much money at it they just had no desire to sort of open it up.
Even though I had been boxing, I had no idea I could beat somebody in the ring. And I had no idea I could really take a punch. When I realized that, I really started taking off.
When I was growing up, I had no idea that I could possibly become a writer. I wrote endlessly in journals - a practice I maintained for a long time, well into the writing life I had no idea I could ever have.
In completing one discovery we never fail to get an imperfect knowledge of others of which we could have no idea before, so that we cannot solve one doubt without creating several new ones.
We could see the children's toys here and there, and we saw a game that the children had made themselves out of dirt, deer antlers and abalone shells, but the game was so strange that only children could tell what it was. Perhaps it wasn't a game at all, only the grave of a game.
There's a million new people in the studio every day creating new stuff so I really had to be on my toes with this one so I could get it out before somebody else could.
When I use a direct manipulation system whether for text editing, drawing pictures, or creating and playing games I do think of myself not as using a computer but as doing the particular task. The computer is, in effect, invisible. The point cannot be overstressed: make the computer system invisible.
Probably one of the happiest moments, outside the birth of all of my kids, was the first time we won an Emmy, that the show won an Emmy. That was a big night.
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