A Quote by Michael Morhaime

A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.
At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.
I've been lucky. I've had this history of having an appeal to more than one type of audience.
I would have to say fantasy RPG and MMOs are my favorite type of games. I love 'Dark Souls II.' That game is so hard and unforgiving; if you beat that game, you have true skills.
I feel that the All-Star game is more like a party because its made up of a lot of elements. However the core of All-Star is still the 48 minute-game and all the fans will pay all attention to the showcase of the players excellent skills. The result of the game is not much of a concern.
I enjoyed playing any type of cricket. Didn't matter what type it was because I did not want to change my game. My game was built on one type of cricket: if there was a ball to hit, you hit it, whether it was Test matches, whatever it was.
I always thought I'd look corny in the type of rap video in the club with girls and all that type of stuff. I just didn't think I could really pull that off. We always think it's more fun and better just to go outside the box and to use our videos to show cool concepts.
I have three younger siblings, so the four of us were outside all the time after school playing games, making up games. My sister made up a game called 'roof ball.' We'd play that constantly. She always beat me in it, and it made me very mad. But we were outside all the time.
I think 'World of Warcraft' shows that people today still like a good fantasy hack and slash game. I always thought that a lot of computer fantasy games leapt into complex party-based play somewhat prematurely.
We played in a number of these neutral site games, I would call them, whether it's a playoff game, a bowl game, or one of these kickoff classic type things, which I think is helpful to, you know, our players in terms of playing some place that's not really a home game for them.
I thought Denver and Seattle was a big game but Houston and Dallas is the kind of game that as players, we want to play in. I haven’t missed playing in the National Football League, but every year there are one or two games that makes me wish I could tee it up in that game one more time.
I don't think that my work appeals that much to the hard-core, avant-garde film audience. They appeal to people who teach film and those establishment figures on the East Coast.
I don't like comparisons with football. Baseball is an entirely different game. You can watch a tight, well-played football game,but it isn't exciting if half the stadium is empty. The violence on the field must bounce off a lot of people. But you can go to a ball park on a quiet Tuesday afternoon with only a few thousand people in the place and thoroughly enjoy a one-sided game. Baseball has an aesthetic, intellectual appeal found in no other team sport.
The more I learned about games, the more frustrated I became because the games weren't very good. I could tell a good game from a bad game. My conclusion was: let's make our own games.
I think my music is experimental, playful, challenging, focused, fun. I don't want it to be thought of as trying to appeal to a certain type of person or being very cerebral.
When 'And Then What' was made, Jeezy already had a street appeal, but 'And Then What' put him on the national appeal.
I always mention Bobby Roode. We just click on a lot of different levels. We grew up appreciating the same type of wrestler and same type of wrestling. We are similar students to the game.
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