A Quote by Maya Lin

Sometimes I think creativity is magic; it's not a matter of finding an idea, but allowing the idea to find you. — © Maya Lin
Sometimes I think creativity is magic; it's not a matter of finding an idea, but allowing the idea to find you.
No thought, no idea, can possibly be conveyed as an idea from one person to another. When it is told it is to the one to whom it is told another fact, not an idea. The communication may stimulate the other person to realize the question for himself and to think out a like idea, or it may smother his intellectual interest and suppress his dawning effort at thought. But what he directly gets cannot be an idea. Only by wrestling with the conditions of the problem at first hand, seeking and finding his own way out, does he think.
Sometimes it's easy to have ideas, but somebody has to find a way to do it. Often those responsible for finding a way don't have the idea.
I think humans have always wrestled with the Divine Idea - an idea that unites and separates, creates and destroys, consoles and terrifies. Throughout human history, it is an idea that seems sometimes to have caused whole populations to rise up and slaughter one another.
What is the idea of God in heaven? Materialism. The Vedantic idea is the infinite principle of God embodied in every one of us. God sitting up on a cloud! Think of the utter blasphemy of it! It is materialism - downright materialism. When babies think this way, it may be all right, but when grown - up men try to teach such things, it is downright disgusting - that is what it is. It is all matter, all body idea, the gross idea, the sense idea. Every bit of it is clay and nothing but clay. Is that religion?
No matter what problem you encounter, whether it's a grand challenge for humanity or a personal problem of your own, there's an idea out there that can overcome it. And you can find that idea.
Sometimes confidence can lead you to accept the first decent idea instead of to really strive to even discard that and go for the ultimate great idea. So in a weird way, I think confidence is overrated sometimes.
Take up one idea. Make that one idea your life - think of it, dream of it, live on that idea. Let the brain, muscles, nerves, every part of your body, be full of that idea, and just leave every other idea alone. This is the way to success.
We're in the age of the idea. The organization that can develop a culture of creativity and idea generation will be the winners.
It doesn't matter whose idea it is or where it came from or when it arrived in the process. The best idea is the best idea no matter what.
I think, sometimes with fans, what a lot of studios miss is it's just the gesture: it's the idea of knowing that they do matter, that we do care about what they think.
With the policymaking process, you have an idea, and you try to sell other stakeholders on the idea. That's not much different than in business, where you're trying to find capital to make your idea a reality.
Ideas are nothing. They're irrelevant. If you think your idea is so important, you're doomed. The reality is if you don't like one idea, I've got 299 more. If I tell you my idea, and you can execute better against that idea than I can - great; I get to play a terrific game.
Creativity is a by-product of hard work. If I never have another really new idea, it won't matter.
Magic is a two-way process: you use it to change yourself and in return, it changes you. Letting yourself enter a magical reality is not about creating an enclave of magic beyond your everyday life, but of allowing magic in- allowing for the intrusion of the weird, the irrational, the things you can't explain, yet are undeniably real.
Don't recreate something that's already been created and is good. You want to have an idea, think of different idea. Don't think of someone else's idea.
For each book, there's a back story of where the idea came from. Sometimes it's derived from a current event or topic of discussion. Often it begins with a character. And often, I have NO idea what sparked the idea. It's just there.
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