A Quote by Malcolm Gladwell

What interests me about fiction is plot. And what interests me about plot is whether someone tells a story that moves me within the constraints of storytelling. And I have narrowly defined storytelling.
Not only a great game, 'Uncharted 2' raised the bar for storytelling for the medium. The game treated action as a part of the overall story rather than a way to move from plot point to plot point.
The thing that always interests me from a storytelling point of view is how that moment of trauma, whatever the trauma is, even divorce, your dog dies, whatever it is, the consequence, in terms of people's emotional lives and the way it resonates behaviorally for a long time, is really the stuff that interests me.
The thing that always interests me from a storytelling point of view is how that moment of trauma, whatever the trauma is, even divorce, your dog dies, whatever it is, the consequence, in terms of people's emotional lives and the way it resonates behaviorally for a long time is really the stuff that interests me.
Fiction writers come up with some interesting metaphors when speaking of plot. Some say the plot is the highway and the characters are the automobiles. Others talk about stories that are "plot-driven," as if the plot were neither the highway nor the automobile, but the chauffeur. Others seem to have plot phobia and say they never plot. Still others turn up their noses at the very notion, as if there's something artificial, fraudulent, contrived.
Storytelling is about two things; it's about character and plot.
It's all about this abstract entity called the story. It's all about the best way to tell the story, and to make a movie about the issues that this story is about. Filmmaking is storytelling, for me.
What most interests me is human connection, whether it's on the street, in community, through music, storytelling, and shared experience. People tell me to be a rock cellist, make money, and give up on the activism so I can make more money.
Here's what I think is good about 'Ted Lasso' and what I'm proud of in it, as a writer: It's about kindness and teamwork and empathy, and being curious and not judgmental, but it does all of that through storytelling and plot.
The romance is the primary plot in a story that has two plots. The second plot is not a subplot, but one that is interwoven with the romance plot (if that makes sense.) A story needs compelling characters in a compelling plot.
For me, 'The Hobbit' is an object lesson in storytelling, both in terms of characterization and story structure. It is an exemplar of storytelling in that regard.
Story is about pulling the reader in and a plot is a more externalized mechanism of revelation. A plot is more antic, more performative, and less intimate. When you're telling a story you're telling it into someone's ear.
But my philosophy is that plot advancement is not what the experience of reading fiction is about. If all we care about is advancing the plot, why read novels? We can just read Cliffs Notes.
Any plot you impose on your characters will be onomatopoetic: PLOT. I say don't worry about plot. Worry about the characters. Let what they say or do reveal who they are, and be involved in their lives, and keep asking yourself, Now what happens? The development of relationship creates plot.
I'm in this wonderful position where I can do what interests me. And whatever comes along that interests me, I do. The rest of the time I bother scientists about communicating.
I don't think plot as a plot means much today. I'd say that everybody has seen every plot twenty times. What they haven't seen is characters and their relation to one another. I don't worry much about plot anymore.
What interests me about fiction is, in part, its flickering edge between realism and where a tear in the fabric of a story lets in some other sort of light.
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