A Quote by Mark Pincus

Zynga made social gaming and play a worldwide phenomenon, and we remain the industry leader. — © Mark Pincus
Zynga made social gaming and play a worldwide phenomenon, and we remain the industry leader.
I believe in the opportunities for social gaming. It's overlapping with mobile gaming and lots of video gaming, but it's still different. It's all getting more blurry as hardcore games and console games talk about being social.
Games is probably the biggest industry today that has gone really social, right. I mean, the incumbent game companies are really being disrupted and are quickly trying to become social. And you have companies like Zynga.
Poor quality of representatives... is not a purely Australian phenomenon - it's a worldwide phenomenon.
When Geoff Ramsey and Jack Pattillo started 'Achievement Hunter,' we expanded heavily into 'let's play'-style gaming videos and have since expanded with a massive roster of gaming talent and multiple channels dedicated just to gaming videos.
Social media is a great way to get discovered in the industry because it's free, it's worldwide, and everyone's on it - a very powerful combination.
I got involved early on in social media - I created one of the first social networks - and for me, social gaming was a natural evolution of that.
I've always been interested in gaming, growing up as a kid. I played games all my life. So once I got into the music industry and I was successful with my music, I always wanted to get into the gaming world.
The notion that gaming was not for women rippled out into society, until we heard it not just from the games industry, but from our families, teachers and friends. As a consequence, I, like many women, had a complicated, love-hate relationship with gaming culture.
As I said in my state of the state address, we can no longer rely on gaming and sales taxes to pay our way. Indian gaming next door in California is eroding our major industry in Nevada.
I feel like a lot of the technology that happens in gaming, starts in gaming and it goes broader than gaming.
The biggest mistake that I made was not anticipating the rise of the social networking phenomenon.
Cinema is a worldwide phenomenon.
It's a great disappointment as a leader in the biotech industry that with all the amazing things the drug industry has done in the last couple of decades, we have not made a single major advance, have not not developed a single new chemical entity approved for the treatment for Alzheimer's disease.
Social networks do best when they tap into one of the seven deadly sins. Facebook is ego. Zynga is sloth. LinkedIn is greed.
We've only made three investments: Facebook, Groupon, and Zynga.
During the pandemic, obviously gaming has become almost like a primary activity. People are at home all the time, they need to entertain themselves, gaming has seen huge growth in all the gaming companies and so Twitch is no exception.
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