A Quote by Mark Russell

You have to imbue the characters with their own sort of feeling of justification and morality. Everyone has that, whether we see them as evil or not. So I try to bring the characters to life by making them likable or lovable, in the sense that they can be, at least to themselves.
I think even the characters that are fundamentally evil and wrong, I want people to really love them. I think that's important to writing believable characters. They don't have to be likable but they have to be loved, at least by the author.
Some of my acting heroes have built careers on playing characters who do horrendous things - they're repellent and lovable. They're not likable, but they're lovable. I think Christine is one of those characters.
I don't really compare any of the characters I play; I try to go into them being very open to what the characters can offer and what I can bring to them and then bring a being to life.
I've got everything against likable characters. Likable characters are usually completely forgettable, and we don't really care. I think we love villains... precisely because they show us these disturbing complexities that I don't think nice characters do.
Revision has its own peculiar pleasures and its own peculiar frustrations. The ground rules are already established; the characters already exist. You don't have to bring the characters to life, but you do have to make them more convincing.
I don't really worry so much about image. I try to just live my own life, my personal life, to my own sense of morality. In terms of the kinds of characters that I play, well, they could be anything.
I don't use recurring characters. I do get very interested my characters while I'm working with them, and I find the process of fitting them into a story, and allowing them to create the story around themselves, fascinating. But no, I don't imagine they have a life outside of what I make for them.
Part of the core of my system, is a way of trying to give the characters more control. If I'm practicing making up what the characters will do, it's never good. In fact, when I catch myself doing that, I try to get rid of that section, and try and let them start making the decisions.
Authors also create lovable, friendly characters, then proceed to do terrible things to them, like throw them in unsightly librarian-controlled dungeons. This makes readers feel hurt and worried for the characters. The simple truth is that authors like making people squirm. If this weren't the case, all novels would be filled completely with cute bunnies having birthday parties.
The meaning of self-esteem is to feel lovable and capable. As parents, we must love our children unconditionally and give them a sense of being nurtured. That's the lovable part. Then, we must provide structure - rules, boundaries, daily or weekly household tasks that give them a sense they are making a contribution. That's what helps kids grow up feeling capable.
I don't know whether it's audiences or filmmakers who want characters to be likable today, but I don't think actors are afraid of their characters being unlikable.
I think some of the big characters, you know, they do these adventures, but they've got something about them, they've got this charisma, and they've got to have a sense of humor. Because whether it be very dry, or very silly, they've got to be likable.
There are too many positive and goody male characters on TV, and they work, so its good for them. I feel each to their own. If it works for them, it's fine. I don't connect to such characters, so I won't do them.
I always play outsiders. I think I'm carrying a lot of those characters and I wonder if I play them because those characters need an extra element of thought to bring them to life.
There are some characters in 'The Names' who are very much heroes and others who can only be called villains. But generally, as we get to know them, we see most of the characters are, or at least become, quite nuanced.
Making a movie is about following characters and embarking on an adventure with them, seeing their reactions, and seeing what they do, having empathy for those characters, feeling for those characters, embarking on this adventure.
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