A Quote by Markus Persson

Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak. — © Markus Persson
Turns out, what I love doing is making games. Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak.
I want gaming to be something that everybody does, because they understand that games can be a real solution to problems and a real source of happiness. I want games to be something everybody learns how to design and develop, because they understand that games are a real platform for change and getting things done. And I want families, schools, companies, industries, cities, countries, and the whole world to come together to play them, because we’re finally making games that tackle real dilemmas and improve real lives.
When I got to Activision, it was like a carnival. They had a recycling container filled with cans and a sign over it that said 'Activision Takeover Defense Fund.' Activision was making games based on passion and gut instinct. We needed to develop games based on P&L statements and what was going to sell.
I was just focused on winning games for the Magic. I was just trying to play at a very high level, just trying to block out all the noise. I had some good games.
I think a lot of games in Oakland were just time being wasted, for a lack of a better phrase. I felt like I would play in some games that were four quarters, just like every other game, but it didn't feel like I was doing anything. It just felt like I was out there.
I've played a lot of games - I started very early, and the first 50 games were just warm-up games.
I have to admit, between the Seahawks games and the Blazer games and playoffs games, we're talking about close to 100 games a year, so I don't really follow other sports a lot.
Once we can do Pixar-quality graphics rendered in real time with interactivity, I could see games costing $200 million to make, and all of a sudden you have to sell a lot of games just to break even, so I'm a little worried someone's going to do that.
I hated to miss games... at the height of my career, I missed a lot of games due to... just a hamstring pull. And I hated sitting out. I just hated it. You play for your team, but you also play for the people who attend the games.
I have done a lot of NFL games, a season-opening home games, playoff games, championship games, and of course Stanley Cup games, World Series, NBA championship games. But I have never done a Superbowl. It's probably the only major sporting event I've never done and I would like to.
When I was young, we didn't have indie games. We had 'garage developers' or similar terms, who were just small teams making games out of passion.
Though I respect hugely the effort and the care and the beauty of games, I want to be working with people who want to create the 'War & Peace' of games, the 'Citizen Kane' of games, and not just be warming up George Romero.
Since when do we even play games?” “Since when don’t we play games? Games of life, games of death. Games of love, of hope, of chance, of despair, and of all the myriad wonders in between.” I rolled my eyes at the newcomer. “Hello, Carter.
I am not a fan of video games, I had to learn a lot about them. I would love to play video games, but I don't want to go around shooting people, and ripping off their heads, and it's just gross.
There's more flexibility in the cartoon world than there is in video games. In video games, if I tweak a line, I could screw up the work of countless other people with my whim.
I really love doing indie projects, I think the characters that are available in indie games especially, like a lot of the indie games I've done, have been really rich interesting characters for someone of my vocal range.
These are tough games to play. We shared the puck and we wanted everyone to get a chance to score. Tough games to play in. We want close games. That is why we train so hard. We want to show our fans some even games.
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