A Quote by Mika

There's always apprehension whenever I launch anything, it seems. When I launch a tour, people are always, 'Oooh, is this gonna work?' And when I launch an album: 'Ooh, is this gonna work?' Or a new video. 'Really?' It's always like that - but I've always acted on the impulse that I have nothing to lose.
Games take years to make, and it's important that when we launch, it can't just be a great launch catalog and then a desert for a really long time. To be honest, for a lot of developers, they'd rather not be competing at launch with all this other software.
There's always gonna be another mountain, I'm always gonna wanna make it move, Always gonna be a uphill battle, Sometimes I'm gonna have to lose, Ain't about how fast I get there, Ain't about what's waiting on the other side, It's the climb
As we begin to have landings on the moon, we can alternate those with vertical launch of similar crew modules on similar launch vehicles for vertical-launch tourism in space, if you want to call it that... adventure travel.
As we begin to have landings on the moon, we can alternate those with vertical launch of similar crew modules on similar launch vehicles for vertical-launch tourism in space, if you want to call it that adventure travel.
There’s always gonna be be someone better looking, there’s always gonna be someone smarter, there’s always gonna be someone who works harder. What you have to offer is yourself, so don’t lose it, focus on it and try to bring it out
When you're a young talent, and you want to launch your brand, you always have tons of questions: Where should I produce? Should I launch a second line? Should I do shoes, accessories? If you have someone who can coach you and give you advice and help you find the right supplier, it's a big help.
The expense of getting into space is the rocket launch, the rocket itself. Rocket's right now, commercial rockets cost probably somewhere between $50, or $120, or $150 million per launch. And those are all expendable. That is, you've got to buy a new rocket for each launch. So, that really is the critical part. If there was some kind of really, a revolutionary breakthrough and the price of rockets fell by an order of magnitude, I mean, just imagine what that would do as far as getting access to more ordinary people.
There's always gonna be setbacks; there's always gonna be knockdowns. There's always gonna be people telling you, 'Hey, you suck!'
I wanted to launch 'Youngblood' with an exclusive relationship with ComiXology because I believe that they can provide the extra push that a launch like this requires.
I say we must have a movement that brings those troops home and launch a crusade to transform our school buildings, we launch a crusade to see to it that every citizen has adequate and affordable housing, we launch a crusade to make universal health care. We need not soldiers anymore in the world. We've had enough of them in western history.
It costs about as much to launch an app as it does to make and launch a satellite.
You can believe or you can doubt yourself. It's the difference between a gap being one metre late that you're gonna launch, then it's three seconds and you're sat on the wheel and you're about to lose.
As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.
There's always time to launch your dreams
Let me give you really bad news, and I'm sure people will demonize me for saying this: the rich are always gonna be with us. They will always be with us. There are rich people in Cuba. There are rich people in Venezuela. You pick the policies, and the rich are gonna figure it out. They're always gonna be rich.
When I started my company, many people said I shouldn't launch it as a retail concept because it was too big a risk. They told me to launch as a wholesaler to test the waters - because that was the traditional way.
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