A Quote by Miyavi

I feel responsible to make something original as a Japanese artist. There are lots of singers and guitarists, but I feel that on stage its meaningless to copy something someone has done before.
I feel responsible to make something original as a Japanese artist. There are lots of singers and guitarists, but I feel that on stage it's meaningless to copy something someone has done before.
I feel as though my criteria are based more on how challenging the role is, it doesn't have to fit into any particular profile, is it something that I've never done before, and is it something that I feel like I can really feel challenged and therefore fully engaged in, and that's when the work gets to be the most fun.
If you walk by something that I've done and you like it then I don't think I did what I was supposed to do. It should hit, it should either make you feel uncomfortable, or it should make you feel great, as long as it makes you feel something.
I have a hatred of familiarity. If I feel like I am doing something I've done before, it feels old and done. I feel I have no choice but to strike out in directions that feel new - anything less just doesn't seem worth it.
You are an artist when you make someone feel something deep and unexpected.
When something original works, then everyone wants to copy it. But if you're trying to do something that no one's ever seen before it's frightening.
If an artist tries consciously to do something to others, it is to stretch their eyes, their thoughts, to something they would not see or feel if the artist had not done it. To do this, he has to stretch his own first.
When I read a script and have my first interaction with this character, do I feel like there's something I'm gonna' learn here? If I feel like it's something I've done before, then what's the incentive for me to do it?
I'm reluctant to get involved in science fiction, because I feel like I've done it and done it well, so unless something comes along that I feel has the potential to do something even more interesting, it seems a shame to sort of re-live something in half-measures.
I feel like if you compare yourself to other successful musicians you will never be successful, because there will always be someone above you who has done something more or done something first or done something better.
We may spark something or set something in motion in another person's life by something we've done. Perhaps in a car accident we injure someone. Perhaps as a manager, we fire someone. There are a lot of things that could precipitate something negative in another person's life. But does that make us responsible for everything that follows from it? Is there a statute of limitations?
When I'm working, on stage, entertaining people, or watching someone do something amazing, it inspires me to be the best artist that I can be. I enjoy being around art - whether it be a museum, a Broadway show - or even writing a poem. Those are things that make me feel alive and inspire me.
For creators, especially for me as a composer, I am sure for singers also, it is sad. It is not exciting that we have to create something that someone else has already done before.
Each painting, I feel like I kind of might have gotten something. If I feel like I totally got it, there's probably something wrong and it's not finished. And if I really feel like I understand it then I'm done with these paintings and I'll have to do something else.
If your entire conception of what's possible in fantasy only comes from other fantasy books, you're going to go on to create a copy of a copy of a copy. There's nothing original there, nothing dynamic. Which is fine if that's your goal, but I've always wanted to do something no one else was doing before.
I'm living as an artist, and that's a staggering feeling, it's a total luxury. And because you have this amazing chance, with so much freedom, I'm determined to make something that is worth that. I feel this responsibility - to create something that makes an audience feel, which takes them somewhere. But that's very hard to achieve.
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