A Quote by Nick Foles

Getting all the things down game-management wise, that's what I want to excel at. — © Nick Foles
Getting all the things down game-management wise, that's what I want to excel at.
Once you accept that playing the game will be uncomfortable, and you do it for a while, it will become much easier (like it does when getting fit). When you excel at it, you will find your ability to get what you want thrilling.
We live in a world where the laws are getting so tight that management has changed to micro-management to quantum-management to paralysis.
Management did not emanate from nature. Management is not a tree: it's a television set. Somebody invented it. It doesn't mean it's going to work forever. Management is great. Traditional notions of management are great if you want compliance. But if you want engagement, self-direction works better.
Game management, game decisions, adjustments, seeing things during games - it's all important.
Men have various subjects in which they may excel, or at least would be thought to excel, and though they love to hear justice done to them where they know they excel, yet they are most and best flattered upon those points where they wish to excel and yet are doubtful whether they do or not.
Security is always going to be a cat and mouse game because there'll be people out there that are hunting for the zero day award, you have people that don't have configuration management, don't have vulnerability management, don't have patch management.
When things go wrong, the standard management strategy is to decide who takes the blame. This should be an underling, as far down the chain as possible, but preferably with some visibility so people know management means business.
Time cannot be recycled. When a moment has gone, it is really gone. Wise time management is really wise management of ourselves.
My philosophy is that once you get people compelled enough to sit down and play the game, the whole way you make the game successful is by giving them enough unique ways to do things. First, let them deal with pulling levers and things like that for a while. Then after they've mastered that, you give them something else to do, like getting through doorways by blasting them down with a cannon Next, you give them a monster-finding quest, followed by logic problems to figure out. You pace it that way. Assorted activities and the diversity of activities are what makes a game rich in my mind.
When you're a rookie, the game moves a 1000 miles per hour. But each year, you get more mature, the game slows down for you, and that's when you realize you're getting better at belonging. When you know where to go and where to be, that's when the game is coming a little easier to you.
Power is just using energy in a wise way to get things done. Power has been misinterpreted to mean getting my way on the backs of other people. Getting whatever I want, forgetting that there are other beings and species and energies involved.
Where is instruction in relationships, in the management of career, in the raising of children, in the pursuit of friendship, in the wise approach to anxiety and death? All this sort of stuff I craved to learn about when I was a student and down to this day.
Everyone should want to excel in life. You should never take the desire to excel away from the human race.
We're getting dumbed down, taste-wise.
I don't just want to go out there and do my job - I want to excel at it. I hold myself to a high standard. I expect to make plays that alter the game, and if I don't, I hold myself accountable.
Seeing someone go down, you don't ever want to see anyone getting carried off on a stretcher or you don't want to see anyone missing a day or another game.
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