A Quote by Nicole Maines

I studied digital arts and graphic design, and then, at the same time I was studying, I was still doing auditions. — © Nicole Maines
I studied digital arts and graphic design, and then, at the same time I was studying, I was still doing auditions.
When I was working at the game company, I wasn't just doing graphic design, I was doing the entire product management, so I would do the graphic design, I would create the advertisements, even the catch copies. I would figure out what kind of packaging and design of the packaging, so I was basically doing total product management at that time.
I was always interested in art at school, and after year twelve, senior year, I spent three years studying graphic design at college. I worked in advertising for two years but didn't like it much, then began doing a bit of illustration work for various publishers.
Graphic design is a hobby that I started with back in 2010-2011, which I am still doing today. And because of that, I was able to design my own stuff and designed my own logo.
Graphic designers should be literate in graphic design history. Being able to design well is not always enough. Knowing the roots of design is necessary to avoid reinvention, no less inadvertent plagiarism.
I originally studied graphic design and video production. I had wanted to be a programmer - I loved development and coding - but it turned out that I really enjoyed doing the frontend more than backend development.
I don't see myself as an artist. I work with artists and collaborate with them, but then it becomes graphic design. It's not an art. I'm a graphic designer.
I've been working on a graphic about carbon emissions. It's an incredibly simple graphic - a bunch of blocks and a table below it - but it's taken me three weeks to design. For some reason it just wasn't working. Then finally I realized there was a number present, which I was rendering in each version, that wasn't necessary for the understanding of the piece. This figure was getting in the way and distracting from the main flow of the narrative. As soon as I pulled that graphic out of the design, it sprang into focus. Suddenly it worked.
When I studied graphic design, I learned a valuable lesson: There's no perfect answer to the puzzle, and creativity is a renewable resource.
No matter what, when you major in theater arts whether you want to write or be a director or design scenery or whatever, when you are a freshman at UCLA then - I guess it's still the same way - you had to take an acting class.
I studied computer science and graphic design, yeah, so music was self-taught and a backburner thing, an obsessive hobby.
Design is, literally, purposeful planning. Graphic Design, then, is the form those plans will take.
I studied Computer Science when I was in my undergrad and minored in Digital Art & Design.
I lived where I could and studied what I enjoyed studying. I took what I wanted from that education but was making my first record at the same time.
I'm studying musical arts, all the way to composition. But I'm also studying theater arts, stage directing and acting.
That's something I learned in art school. I studied graphic design in Germany, and my professor emphasized the responsibility that designers and illustrators have towards the people they create things for.
I went and studied graphic design, because it seemed to me that advertising is more honest - the image actually has a function. But once I started on that, I realized that was really boring.
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