A Quote by Neal Shusterman

Before I start, I trick myself into thinking I know what's going to happen in the story, but the characters have ideas of their own, and I always go with the character's choices. Most of the time I discover plot twists and directions that are better than what I originally had planned.
I start writing with only the vaguest idea about who my characters are and what is going to happen, and the characters and plot come into existence as I go. I've tried doing it the other way, but for me, outlining is a waste of time because I never follow the outline.
My most enjoyable movie going experiences have always been going to a movie theater, sitting there and the lights go down and a film comes on the screen that you don't know everything about, and you don't know every plot turn and every character movement that's going to happen.
A lot of the challenge with TV, as opposed to making movies, is that you have to leave room for the characters in the story to tell themselves. Sometimes you don't know where a character is going to go and what's going to happen to them until you've seen the actor take that part and make it their own.
I always start with characters rather than with a plot, which many critics would say is very obvious from the lack of plot in my films - although I think they do have plots - but the plot is not of primary importance to me, the characters are.
The writer must always leave room for the characters to grow and change. If you move your characters from plot point to plot point, like painting by the numbers, they often remain stick figures. They will never take on a life of their own. The most exciting thing is when you find a character doing something surprising or unplanned. Like a character saying to me: ‘Hey, Richard, you may think I work for you, but I don’t. I’m my own person.’
I think at some level, it's just alchemy that we, as writers, can't explain when we write the characters. I don't set out to create the characters - they're not, to me, collections of quirks that I can put together. I discover the characters, instead. I usually go through a standard set of interview questions with the character in the beginning and ask the vital stuff: What's important to you? What do you love? Hate? Fear? .. and then I know where to start. But the characters just grow on their own, at a certain point. And start surprising me.
A well-chosen complication should give you choices. Juggling choices for your characters is what makes writing fun, after all. If you discover that you're struggling more than you ought to with a draft, perhaps you've run out of interesting choices, or have given yourself too few choices to begin with. Go back to the complication, fatten it up, and start over.
I'm always thinking about story, and the development of ideas or images, so with all types of media, I'm simply trying to communicate the feelings and ideas in the story or characters in the most appropriate and effective way.
Gettting to know your characters is so much more important than plotting. Working out every detail of your story in advance, especially when you don't yet know your main characters, always seems a little too much like playing God. You're working out your characters' lives, their destiny, before they've had a chance to discover who they are and what kind of people they want to be.
That was a really interesting series [Threshold ] that I think would've been really great had it continued. I know Brannon Braga, who was running the show at the time, had a lot of really interesting ideas for what was going to happen the second, third, fourth, and fifth seasons, and they had it really planned out what was going to go on. But CBS just decided to pull the plug on it.
The characters are the plot. What they do and say and the things that happen to them are, in a sense, what the plot is. You can't take character and plot apart from each other, really.
Chris Claremont once said of Alan Moore, "if he could plot, we'd all have to get together and kill him." Which utterly misses the most compelling part of Alan's writing, the way he develops and expresses ideas and character. Plot does not define story. Plot is the framework within which ideas are explored and personalities and relationships are unfolded.
I always plan the whole story in some detail, long before I start writing the actual thing. But even doing that, I find that there is plenty of room for spontaneity. Often the characters will lead the story off in a direction I hadn't originally intended!
I don't do all the background and the worldbuilding before I start the story. What I do is I work out the bare minimum I need to start the story, and often that really is a bare minimum - it's a character in a situation, and I know nothing about the character, I know nothing about the situation, and then I think about it for a long time, and make notes about where I think the story is going to go and so on, but I don't really make notes to do with the background or the magic system or the world.
I was Paul Schrader's assistant for six months before I went to film school, and he's very much about knowing what's going to happen on every page before you even start writing dialogue - the entire plot and character arcs are mapped out.
I find that I am much slower in the beginning of a book. I am thinking of the plot, of the characters and who they are, and where they are going. I often throw out a lot of the writing I start with, because the characters and plot improve as I write. Or perhaps I should say it is my hope they will improve as I write.
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