A Quote by Oren Moverman

I think everybody came into it with the understanding that they would go through an experience that is literally not by the book, that is not executing the script and then going home, but living and breathing these characters and being in the moment with each other, and improvising and creating a lot of present-tense intensity between characters.
Before you start production, you have characters you have created without actors in mind, then all of a sudden you've got actors. They bring an enormous amount in creating these characters, and creating the dynamics between the characters that you've written.
The important thing is the storytelling and having a script that makes you feel you're living and breathing through the characters.
We have a whole other division, where we actually literally take the comic book and animate it. Our feeling was that, if this was going to be our show and that it was going to be a brand new show, it has to be more adventures with these characters, in the same way that, through the years, there have been long runs on the comic book series. It's the same characters, with different voices, along the way.
Make sure your characters are worth spending ten hours with. That’s how long it takes to read a book. Reading a book is like being trapped in a room for ten hours with those characters. Think of your main characters as dinner guests. Would your friends want to spend ten hours with the characters you’ve created? Your characters can be loveable, or they can be evil, but they’d better be compelling. If not, your reader will be bored and leave.
I can think of no other experience quite like that of being 20 or so pages into a book and realizing that this is the real thing: a book that is going to offer the delicious promise of a riveting story, arresting language and characters that will haunt me for days.
For me, I just like to be as fun as possible, but I do like to bring a lot to a character. Given the script or the show, I know my boundaries, limits, and how far I can go with it. As far as me choosing these characters that have a lot of personality, I don't necessarily think it's intentional. I just think that I try and come up with a backstory of who they are, depending on the script or how rounded these characters are, and just go from there.
I think our 'Reno' cops are, basically, if you made us make fun of ourselves at a party. That is what we would do. We would do those characters and not really think about it. We didn't develop the characters; everyone just put on a name tag and started improvising.
Comic book characters are characters who wear costumes. They're not necessarily different than other characters. The trend I think that you're seeing are comic book movies, at least the ones that Marvel makes, don't have comic book stories. They have dramatic human stories.
But why would it matter? We aren't ... or...uh...weren't ..." Which is it, Jess? "Aren't" or "weren't"? Present or past tense? Now or then? "We haven't been talking to each other." Past imperfect tense. How appropriate.
I went to drama school so I had quite a regimented classical training, regimented process of analyzing a script. I'll go through the whole script and highlight everything my character says about me, and in another color I'll highlight what other characters say about me, and I'll highlight all the things I say about other characters.
Some of the things I love the most are when a writer or a visionary takes on sort of an iconic character and then spins it. Like with Frank Miller, Batman was this one thing for basically forty years, and then Frank Miller came along and said he can also be this other thing. And Christopher Nolan came along and said he can also be this other thing. The idea of taking iconic comic book characters or superhero characters or mythic characters and subverting the genre or coming up with a new idea is something that's really interesting to me.
I honestly go back and forth in my head about using advanced and innovative technologies for creating my characters. There's something more 'real' and charming when the characters aren't perfect. It's the difference between anything that's built by a computer and machine versus the same thing being made by hand.
A big part of filmmaking, and a big part of the power of filmmaking, is creating characters that people fall in love with. So, those things, like the bloopers, create more reality and dimension, and the sense that these are not drawings or shadows, but they are living, breathing, thinking characters. That's the illusion.
It's funny what [producer Richard Zanuck said about even though you can't quite place when the book or the story came into your life, and I do vaguely remember roughly five years old reading versions of Alice in Wonderland, but the thing is the characters. You always know the characters. Everyone knows the characters and they're very well-defined characters, which I always thought was fascinating. Most people who haven't read the book definitely know the characters and reference them.
The truth is these characters [of Batman story] evolve, and there's a lot of hands in the supporting of these characters. It's great when everybody can know where everything came from. It's important for the legacy of them.
I would like to carve my novel in a piece of wood. My characters—I would like to have them heavier, more three-dimensional ... My characters have a profession, have characteristics; you know their age, their family situation, and everything. But I try to make each one of those characters heavy, like a statue, and to be the brother of everybody in the world.
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