A Quote by Austin Grossman

The video game story-development process is incredibly broken. — © Austin Grossman
The video game story-development process is incredibly broken.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
My creative process is a bit manic at times, to be honest. I wake up Monday and Thursday stressed because I don't have a video. I usually - with the exception of maybe a handful of videos - wake up, write the video, shoot the video, edit the video, release the video all in the same day.
So if you want to have a great video game-based movie you have to keep the mood of the game, use the normal character setup - but you have to flesh out the story and provide more background for the characters.
It's so hard to tell people I'm in a video game... just because I grew up with my dad being in a video game.
It's always fascinating to me and blows my mind whenever I'm in a video game because I am such a big video game fan at heart.
If humans weren't here and we didn't care about anything that lives here, if this were a video game, I'd push the button and see what happens, because it'd be really exciting; but it's not a video game.
I'm not really much of a video game player; my son would be the expert in that department. The only game I would really play is golf, the Tiger Woods video game.
Marrying video, sound, and words can create incredibly compelling storytelling, and when you add the political piece, you get a special combination: stories directly impacting the democratic process. It's a unique responsibility and one I'm passionate about.
Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of the challenges and difficulties that happen throughout development that determine whether a game is a failure or a success. I think playing those thousands of games is the single best and easiest way to learn from my predecessors.
There's so many kids who only know me from the video game. And they want to know if I'm home - and if I have a video game I can give them on Halloween. And sometimes they're surprised to learn there actually is a 'Madden.'
I think that if someone plays a video game, and then goes out and harms another human being, or themselves because of what they just saw in the video game, they were screwed up in the head long before they got their hands on a controller.
Any kind of horror video game where I'm the first-person player and I'm... I suddenly stop caring about the video game dude, and I'm like, I really don't want him to die,' and then the minute he dies, it upsets me. I can't play those games.
In chess, you have to bring all the pieces into the game. It is about development. In writing, you have to develop the story.
There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not a video game, but it definitely stands out in my mind as a game that impacted me.
Any time skating was featured in a video game, I ate it up. So around 1997-98, I was shopping this video game idea. I was weighing my options when I went to Activision, but when I saw what they were working on, I said, 'This is exactly what I'd love to be involved with,' and following that gut reaction was hugely successful.
The average age of a gamer is 33 years old, not eight years old, and in fact, if we look at the projected demographics of video game play, the video game players of tomorrow are older adults.
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