A Quote by Ryan North

The fun thing about writing a book with multiple paths and multiple endings is you really get to explore the characters and figure out their different fates. — © Ryan North
The fun thing about writing a book with multiple paths and multiple endings is you really get to explore the characters and figure out their different fates.
People are used to juggling multiple jobs and multiple responsibilities and multiple things on the home front, and sometimes you get a day off to read, and you just want a book that feels complete and that you can get through it on a rainy day on the couch.
The idea of having different characters is really just to get the storyline across, you know? Coming from one particular character makes, to me, the story boring. I get that mainly from novels and that style of writing or movies where there's multiple characters who carry the storyline.
The fun is getting to wear multiple disguises and getting to explore multiple personalities and bring them to life. So a movie career definitely affords me that.
Joe and I have always been drawn to ensemble storytelling. We like the idea of telling stories from multiple characters' points of view and thinking about the story from multiple characters' points of view.
It would be great if we were on multiple planets, but I think that's unrealistic. Hawking says we have to be on multiple planets so an asteroid could come and you'd still have some humans left. It's a nice idea. It satisfies the multiple-eggs-in-multiple-baskets concept.
As a novelist, your impulse is toward multiplicity: multiple voices, multiple perceptions, multiple nuances, the ambiguity in human communication. Fiction really is the ultimate home for that sense of ambiguity.
When I first started you would pitch a story because without a good story, you didn't really have a film. Later, once sequels started to take off, you pitched a character because a good character could support multiple stories. and now, you pitch a world because a world can support multiple characters and multiple stories across multiple media.
I tend to favour films that have multiple plot and story lines, multiple characters and ensemble pieces.
Men tend to define themselves by what they do, and so if you're dealing with a character who's trying to figure that out, or multiple characters, then there's something there for guys, too.
Video games as a storytelling medium are, from a mathematical standpoint, a branching narrative. You start at one place, you can go in multiple different directions, and there's a multitude of different endings.
We have only one Windows. We don't have multiple Windows. They run across multiple form factors, but it's one developer platform, one store, one tool chain for developers. And you adapt it for different screen sizes and different input and output.
They say that structure is freedom, and in a sense it is. When you're dealing with multiple constraints, you have to figure out what you can get out of that.
The great thing about acting is that you get to be a lot of different things in one lifetime. You get to explore different personalities and characters.
Anything that is worth teaching can be presented in many different ways. These multiple ways can make use of our multiple intelligences.
The linebacker has to make multiple, multiple decisions on every play. Not only what his assignment is and what the play is, but all the way along the line, different angles, how to take on blocks, how to tackle, the leverage to play with, the angle to run to and so forth, the technique. So many different things happen in a split second during the course of the play, just like it is for a quarterback. The more of those things that you can do right, slow down, get the most important things, not get distracted by all the stuff that's happening, but just really zero in on a target.
The great thing about being a musician today is that you can explore your creativity in multiple ways without compromising your primary focus.
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