A Quote by Rhianna Pratchett

A lot of young girls don't realise how diverse the career opportunities are in games development. Many think that you need elite math skills and a vast knowledge of all things tech to work in games, and haven't thought about avenues like design, producing, art, writing or composing.
I want to get young girls excited in science, tech, engineering mathematics, art, design - and how they come together. We've got this Choose Science campaign. Once women are there, though, we have to retain them. When I look at universities, it's not enough to have role models, we need to have champions. We need to have more women in senior leadership positions. There are issues about work-life balance. Women go to have children and then who keeps the lab running? There are many challenges.
We need games like 'A Closed World' for many reasons. When you hear another developer talk about how games need to grow up, they need to tackle adult themes, and how they need to embrace that ability to transport the player into a different world, this is that game that they want other developers to make.
Computer games tend to be boys' games, warlike games with more violence. We have not spent enough time thinking through how to encourage more girls to be involved in computing before coming to college so they can see a possible career in information technology.
No matter what people say, about what I did, about what I am like... They say you are not dedicated or hardworking. A lot of people say things about me, but they don't realise I have played 250 games. It's not like you just land up in the team, sit down and play 250 games. You can't survive like that in international cricket.
All the top players in the world play 45-50-60 games. You need that many games, even the strikers need that many games.
When you're training to be a pro wrestler, you don't think about these things like video games and action figures and things like that, but when those opportunities come along, it sort of validates all the hard work that you put into the ring.
I have to admit, between the Seahawks games and the Blazer games and playoffs games, we're talking about close to 100 games a year, so I don't really follow other sports a lot.
Children need far more than basic skills in reading, writing, and math, as important as those might be. Children also need to learn how to think for themselves, how to find meaning in what they learn, and how to work and live together.
I have a computational quality to my mind, I suppose. When I was a kid, I was obsessed with video games. I reprogrammed games, and this eventually landed me a column in a magazine. That's how I got into print journalism: writing about video games.
I think where the criticism of videogames come from is where videogames are just Xeroxes of films, and when you get a film adaptation of that game, you've just Xeroxed something twice. I think that's where a lot of the criticism comes from - there are ultra-violent games that are already based on a million films. But there's definitely beauty and art and design in games. I don't think anybody could deny that.
I have done a lot of NFL games, a season-opening home games, playoff games, championship games, and of course Stanley Cup games, World Series, NBA championship games. But I have never done a Superbowl. It's probably the only major sporting event I've never done and I would like to.
You start going to games when you're younger but you think it's the norm that every football club in the world has that many fans, but as you get older you realise they don't! And you realise just how big a club Newcastle is.
Prose is an art form, movies and acting in general are art forms, so is music, painting, graphics, sculpture, and so on. Some might even consider classic games like chess to be an art form. Video games use elements of all of these to create something new. Why wouldn't video games be an art form?
John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio. John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.
Inside the first 20 to 25 games of the season, we were losing these games, getting beat by two and three points. Over the last 10 games, it seems like we're starting to win these games and putting some good things together.
Women today have so many opportunities in fields like engineering. The work is new and engineers are making things work, making the impossible possible. I want girls to know about the opportunities out there.
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