A Quote by Richard Bach

Flyers have a sense of adventures yet to come, instead of dimly recalling adventures of long ago as the only moments in which they truly lived. — © Richard Bach
Flyers have a sense of adventures yet to come, instead of dimly recalling adventures of long ago as the only moments in which they truly lived.
Is this what it is to get older, to have adventures you can no longer tell your family because you are moving apart from them?...Or do you grow up and have adventures you tell no one? Are some adventures only yours alone?
People should have all their big adventures while they're still under the age of fourteen. If you don't, you start to lose your passion for big adventures. It just begins to fade away bit by bit and then you forget you ever wanted adventures in the first place.
Readers will always insist on adventures, and though you can have grief without adventures, you cannot have adventures without grief.
I have my company, Elite Himalayan Adventures, which provides a platform for those who seek to push their limits on extreme adventures, whether that be Everest and Lhotse in Nepal, or K2 and Broad Peak in Pakistan.
Adventures are funny things. Many are merely happy accidents—a single spark that ignites an unexpected chain of events. But some adventures are meant for you and you alone. And whether you want them or not, they seek you out of a great crowd and take you somewhere you never thought you’d go. Often, these unlooked for adventures require a sacrifice too great to imagine.
We have a society that's trying to make sure that nobody gets any adventures because adventures are dangerous and danger is bad.
Toad, with no one to check his statements or to criticize in an unfriendly spirit, rather let himself go. Indeed, much that he related belonged more properly to the category of what-might-have-happened-had-I-only-thought-of-it-in-time-instead-of-ten-minutes-afterwards. Those are always the best and raciest adventures; and why should they not be truly ours, as much as the somewhat inadequate things that really come off?
More and more, there were no revelations, but simply the uncovering of truths long known but dimly remembered. Everything had been written long ago. There was nothing truly new in the world, but only the slow, circular march of time that revealed the old things once again.
For the Christian, death is not the end of adventure but a doorway from a wold where dreams and adventures shrink, to a world where dreams and adventures forever expand.
I think my cultural work is more important than the adventures I did. The adventures are not important for human beings. It's the conquering of the useless.
It's true that adventures are good for people even when they are very young. Adventures can get in a person's blood even if he doesn't remember having them.
A lot of people go off and have fun adventures, or hard adventures, and their impulse is to write about them right away. What really makes a difference is having some perspective on what happened.
All great adventures have moments that are really crap.
I wanted real adventures to happen to myself. But real adventures, I reflected, do not happen to people who remain at home: they must be sought abroad.
Virtual Reality is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.
Quite simply, we're re-telling the very first adventures of 'Daredevil', as originally seen in DD #1-6, but in a modern style and setting - being faithful without being slavish. And I'm using those adventures as a framework to delve into Matt's psyche a little, as he learns to become a hero.
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