A Quote by Rob Manuel

The woeful tales of 'Super Mario Bros.' and 'Street Fighter' have taught studios that merely slapping a name to a movie is not enough to bring in the fans of the franchise. Also, the way games now unfold their stories more parallels that of a movie, with characters and plot points actually meaning as much as a high score.
You see a Clint Eastwood movie, and you might not know if it's from Universal or Warner Bros. or another studio. He has affiliations with so many studios now, but there was a time when you'd just look at a movie and think, 'Oh, that's a Warner Bros. film.'
I made a picture called Super Mario Bros., and my six-year-old son at the time - he's now 18 - he said, 'Dad I think you're probably a pretty good actor, but why did you play that terrible guy King Koopa in Super Mario Bros?' And I said, 'Well Henry, I did that so you could have shoes,' and he said, 'Dad, I don't need shoes that badly.'
My approach has always been to put 100% into the movie I'm making right now. I think sometimes filmmakers put too much thought into the grand franchise they're going to build. And guess what? If the first movie doesn't work there is no franchise, so I'm always concentrated on making the best, best possible movie right now.
What's interesting about the 'Smash Bros.' games, is that the 'Smash Bros.' games do not represent the Nintendo characters fighting against one another: they actually represent toys of Nintendo characters getting into an imaginary battle amongst themselves.
'Scary Movie' has lost its way as a franchise. It has turned into 'Disaster Film' and 'Epic Movie' and 'Date Movie' and that isn't what I wanted. I wanted to do a movie that was just grounded in a reality that went to crazy places.
I actually had less time and the exact same budget on Hairspray, which was few years ago and this is a much bigger movie [then Rock of Ages]. That's the way studios do it now.
We play a lot of Nintendo games, a lot of Mario Kart, Super Smash Bros, a few different card games, really just stuff so we can stay loose and get your mind off of swimming before going into the meet with full focus.
We didn't want to make a movie that excluded any fans. 'Venom' fans actually are of all ages, and so we wanted to be inclusive to all the fans that were excited about the movie.
I beat 'Super Mario Bros 1,' '2,' and '3.'
I think we make the movies, initially, with the one movie in mind. But we do love the characters, and so we kind of miss the characters when the movie is over. But I think what happens is, every now and then you realize there's more to tell, or an idea comes up.
You’ll find that the movie business is paid for by those mega movies. The movie business is paid for by Big Macs. By movies as product. Movie studios use that term “product” all the time. Product? You mean you have a lot of stories? No, we have a lot of product. You have stories.
It's my favorite movie score and because I had such a crush on Christopher Reeve. The music made me love him even more. You know when you hear music in a movie and it makes you fall in love with the characters? That's what happened.
My knowledge of video games ends with Nintendo 'Mario Bros.'
My knowledge of video games ends with Nintendo Mario Bros.
Once the world has been created, the fantasy author still has to bring the story's characters to life and unfold a gripping plot. That's why good fantasy is such a hard act to bring off.
When I was super young, I had an Atari and used to play Space Invaders. Then I fell in love with Mario Bros., Sonic the Hedgehog and Yoshi on Super Nintendo. I was quite a bit of a gamer as a kid when I think about it.
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