A Quote by Ruben Fleischer

What's great about 'Spy Hunter' is that we have an amazing title, an awesome car, and a great theme song, and we can use that to launch a new franchise that hopefully will compete with the other ones but just be kind of the more fun, video game version of a spy movie.
'Atomic Blonde' is about the characters' bigger existential crisis and their world. It's not so much the conceit of the spy game; it's more that being a spy sucks. But we're going to make it fun to watch.
Alan Cumming was such a fun guy to watch. I remember he has a song in the first 'Spy Kids' movie, and when Danny Elfman came to set, they were working on the song.
I find a difference in British spy fiction and American spy fiction. In the American version, it's more militaristic, partly because the CIA has more of the military makeup. Whereas MI6 is more of a cerebral, intelligence-based, relationship-based service, i.e., all they do is recruit people to get information out of them.
I always loved the idea of a spy movie and part of it came from my personal love of spy movies. It started when I was growing up as a little kid in the 60s.
The spy genre is something I loved.It also extends to the bad guy because I think, to me, what I love the most about the spy genre is when you have a great bad guy. What makes a great bad guy, to me, is the logic. What he's about has to make sense to me, that if I was in his shoes, yeah, right, that makes sense.
'A Spy in the House', the first of Y. S. Lee's 'The Agency' novels, is pure confection, an historical romp through England at the height of The Great Stink that imagines a secret spy ring for women tucked away where few notice but powerful factions clamor for their services.
So if you want to have a great video game-based movie you have to keep the mood of the game, use the normal character setup - but you have to flesh out the story and provide more background for the characters.
Of John Le Carre's books, I've only read 'The Spy Who Came In From The Cold,' and I haven't read anything by Graham Greene, but I've heard a great deal about how 'Your Republic Is Calling You' reminded English readers of those two writers. I don't really have any particular interest in Cold War spy novels.
The U.S. obviously has all the evidence they need to prosecute bankers. They just need to search their own spy database and then there you go - 1,000 bankers in jail, a trillion dollars in fines. But it doesn't happen. Instead, the spy network is being used to fight a copyright case. They used Prism to spy on me.
The more real I got on 'The Bourne Identity,' the more interesting it got. So 'Fair Game' was the chance to go a few more steps in that direction. In fact, I discovered this whole other world that I had ignored in the 'Bourne' franchise, which is the domestic life of a spy, and how you make the two halves of your life coexist.
I've always enjoyed disappearing into a crowd in New York. As an actor, I love to spy, and it's hard to be a good spy if everyone is looking at you. Also, I'm pretty shy. I don't really like a lot of attention.
Because I'm not a spy in 'Spooks' and I'm not in every day I'm able to do other things, which is great fun because it breaks it all up for me and I get some time to spend with my daughter.
The video game culture was an important thing to keep alive in the film because we're in a new era right now. The idea that kids can play video games like Grand Theft Auto or any video game is amazing. The video games are one step before a whole other virtual universe.
A murderer is less loathsome to us than a spy. The murderer may have acted on a sudden mad impulse; he may be penitent and amend; but a spy is always a spy, night and day, in bed, at table, as he walks abroad; his vileness pervades every moment of his life
It is illegal for the CIA to spy on Americans and an affront to our Republic to spy on the Senate.
Video game engines can handle the kind of complexity and realism you can't put into a movie - yet. But games are getting better and better - I imagine a day where you won't be able to tell a game from a movie, with great A.I. animation and photoreal, interactive environments, etc.
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