What a lot of people don't know is that I got started as a professional gamemaker when I moved out to Texas to join George Broussard and Scott Miller and Allen Blum who created Duke Nukem, to join those guys and become part of the 'Duke Nukem 3D.'
I did not acquire the franchise merely so people could experience 'Duke Nukem Forever.' That was, sort of, the toll to pay to give 'Duke Nukem' a chance at a future.
Duke Nukem' helped bridge the gap between games designed for adults and what they wanted in their entertainment as adults who also wanted to have fun. 'Duke Nukem' bridged that gap and helped bring those things together. It's one of the reasons it succeeded at the time.
And Duke Nukem, I think he is the most iconic videogame character in the industry. I think Lara Croft is the female and Duke Nukem is the male. Between them, they're the most iconic figures in videogames.
Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then again and again until Wired decided, you know what? 'Duke Nukem' is just going to get the lifetime achievement award for vaporware.
The first-person shooter genre owes itself to 'Duke Nukem.'
Taking 'Duke Nukem Forever' on was a very easy decision for me to make.
With 'Duke Nukem Forever' it was a different level of commitment for me with reference to helping the creators be true to their vision. I've been able to enjoy this game as much as a fan as I am a part of the creative process, and that's a very rare and unique for me.
Not having a schedule is OK if it's your PhD and you plan to spend 14 years on the thing, or if you're a programmer working on the next Duke Nukem and we'll ship when we're good and ready. But for almost any kind of real business, you just have to know how long things are going to take, because developing a product costs money.
In a lot of ways I would love to be another student and love to be looked at as a Duke student and a senior and psych major and someone on the basketball team instead of Duke's polarizing, lightning rod, Grayson Allen villain, all those types of things.
No gamer, whether you've played 'Duke 3D' or you haven't, can play 'Duke Forever' without having experiences that surprise them.
Join the bold, the brazen, the unintimidated. Join not having excuses. Join the idea that fun is the source of all joy. Join the unwillingness to give up. Join doing things your way. Join not joining. Join that purpose is stronger than outcome. Join your gut. Join the constant challenge of seeking greatness. Join play. Join the hunger to find what makes you happy. Join karma and nature and the effect you have on your world. Join your philosophy. Join something bigger than you. Join what you believe.
'The Irish Duke' is a sequel to 'The Decadent Duke' about Lady Georgina Gordon who married the Duke of Bedford. 'The Irish Duke' tells the story of their daughter, Lady Louisa, who married James Hamilton, the powerful and wealthy Duke of Abercorn.
I'm very proud of my time at Duke, my career at Duke, but as you get older and become an adult, you lose some head bobs. That's not part of the routine anymore.
When the Duke [W.J.C. Scott-Bentinck] died, his heirs found all of the aboveground rooms devoid of furnishings except for one chamber in the middle of which sat the Duke's commode. The main hall was mysteriously floor less. Most of the rooms were painted pink. The one upstairs room in which the Duke had resided was packed to the ceiling with hundreds of green boxes, each of which contained a single dark brown wig. This was, in short, a man worth getting to know.
It befell in the days of Uther Pendragon, when he was king of all England, and so reigned, that there was a mighty duke in Cornwall that held war against him long time. And the duke was called the duke of Tintagil.
I made three visits during my senior year of high school to Duke, UNC, and Virginia. If I hadn't gone to Duke, I would have went to Carolina, just like a lot of Carolina players who, had they not gone there, would have went to Duke.