A Quote by Tom Barbash

My characters tend, if wounded, to be emotionally resourceful. Often they're in that way station between when loss happens and when it can be fully comprehended. In the meantime they're fighting to get something back, and occasionally they prevail in surprising ways.
Most of my writing is an effort, one way or another, to figure something out about myself, and often when I read dialogue between my characters I recognize it as a discussion between two aspects of my own personality, aspects which are too often at odds.
Something mysterious happens to a curious, fully engaged mind - and it happens as often as not, subconsciously. Strange little sparks are set off, connections made, insights triggered
We never had a giant library or owned a lot of commercial characters the way most studios did. And since we didn't have a lot of internal resources, we had to find ways to be inventive and resourceful, which I think is a healthy way to run a good business.
What is a scene? a) A scene starts and ends in one place at one time (the Aristotelian unities of time and place-this stuff goes waaaayyyy back). b) A scene starts in one place emotionally and ends in another place emotionally. Starts angry, ends embarrassed. Starts lovestruck, ends disgusted. c) Something happens in a scene, whereby the character cannot go back to the way things were before. Make sure to finish a scene before you go on to the next. Make something happen.
I like shows that are surprising and not predictable. That have deep, rich characters that are fully formed.
I think New York style is unique because there's something resourceful about it. Utilitarian. Whereas in Los Angeles, I find people make their cars a day closet. Which, I guess, is resourceful in a different way.
The relationship between parents and children, but especially between mothers and daughters, is tremendously powerful, scarcely to be comprehended in any rational way.
Many writers struggle with exposition in their novels. Often they heap it on in large chunks of straight narrative. Back story – what happens before the novel opens – is especially troublesome. How can we give the essentials and avoid a mere information drop? Use dialogue. First, create a tension-filled scene, usually between two characters. Get them arguing, confronting each other. Then you can have the information appear in the natural course of things.
When we get our sense of self from only one place, when something goes wrong and the inevitable happens, it can crush you emotionally, spiritually and physically. So it’s important not to believe you are defined by one place, one relationship or one thing, and to find ways to keep your sense of self strong.
We have two different ways of working. One is completely unstructured where somebody just starts playing and somebody joins in and then the other person joins in, and something starts to happen. That's occasionally what happens. What more often happens is that we settle on some sort of - a few sort of structural ideas, like, "Okay, when I put my finger up, we're all going to move to the extremes of our instruments. So, that means you can only play either very high or very low or both. And we're going to stay there until I take my finger down.
I had a long writing history behind me before I got into anything in film. It comprehended science fiction, it comprehended historical, it comprehended, you know, just about everything that you can think of.
I've had some interesting roles along the way, but they tend to be cause-driven. They're always about something. There isn't time for character work as an actor because you're fighting the cause or mourning the child or fighting the disease, etc.
After appearing for eight seasons as a beloved character on 'Supernatural,' it's not surprising that I get most of my recognition on the street from that, and it happens with some frequency. But I'm not a guy who gets recognized often.
I try to write characters that are as real, emotionally and psychologically, as I can make them; I feel the same way about setting. This often means that I'm drawing from my experiences and observations.
Even in horror novels where you know most characters aren't going to make it to the end, it's crucial to have fully fleshed-out characters. If you don't do that, the reader doesn't care what happens to them.
Occasionally, especially on video games and with a lot of the fighting stuff, to get what you feel is the proper sound, you have to imitate what you're doing, and occasionally I've gotten carried away and kicked over mic stands or punched things.
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